Advantages of Space Empires 4X In Digital Form

Hi everyone, Brett here from Breich Games.  Space Empires 4X’s detailed combat system, hidden information, and economic decisions are key designs that make the game shine.  In digital format, each of these becomes much easier to manage. (As a reminder, the digital version is now called Space Imperia 4X.)  Economic Bookkeeping One of the primary […]

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Digital Versions of our Games

It’s all about the Cards: Exploring the Card Deck of Ancient Civilizations of East Asia (Part 2):

by Mark G. McLaughlin (with input from Fred Schachter) Part II:  If You Want a War Let it Begin Here…With the “Hateful Eight” As with its predecessors (Ancient Civilizations of the Inner Sea GMT Games – Ancient Civilizations of the Inner Sea and Ancient Civilizations of the Middle East GMT Games – Ancient Civilizations of the

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Designer Blogs

Meet Japan: A Civilization of GMT’s Ancient Civilizations of East Asia 

By Mark McLaughlin & Fred Schachter Japan first made its mark on history in the Jomon period of the Mesolithic age – about 10,000 BC (six Millennia before the first era portrayed by GMT’s Ancient Civilizations of East Asia game).  The incipient and then initial Jomon Periods were followed by four more of that name,

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Designer Blogs

Space Empires 4X: From Tabletop to Digital

Designer Jim Krohn discusses his excitement about the digital version I am soooo excited that Space Empires 4X is going digital.  I absolutely love playing it over the board and always will, but it is going to be completely awesome to just knock off a few moves against an AI in Space Imperia 4X (the

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Designer Blogs, Digital Versions of our Games

Meet the Peoples from the Sea: A Civilization of GMT’s Ancient Civilizations of East Asia 

By Mark McLaughlin & Fred Schachter The Peoples from the Sea represent the oft forgotten and overlooked amalgam of nomadic tribes that have roamed the seas around Southeast Asia since before the dawn of kingdoms and nation states. Since more than one tribe is involved, ACEA identifies them as “Peoples from the Sea” rather than

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Designer Blogs

Inside Fields of Fire III – Part 1: Overview

As Fields of Fire III nears completion, this series of Inside GMT articles will take a deep look into each of the campaigns and showcase some of the new features and generally introduce the game for those who have never played Fields of Fire before. So, what comes in the no-doubt massive (yet to be

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Designer Blogs

Historical Events in Checkpoint Charlie

By Russ Brown Checkpoint Charlie takes place in Berlin, during the period from initial construction of the Berlin Wall in late 1961, up until the summer of 1963. This was a formative period for Berlin and West Germany, and a test of NATO’s resolve. It was also an important period of the Soviet Union asserting

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Designer Blogs

Rebel Fury: Advanced Assault Tactics

By Mark Herman Introduction With Army of the Potomac soon to arrive in America I thought this would be a good time to discuss advanced assault tactics in the Civil War Heritage series. The combat system for this series does not conform to anything that I have done before, so I feel it is worth

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Designer Blogs

It’s all about the Cards: Exploring the Karma Card Deck of Ancient Civilizations of East Asia (Part 1)

by Mark G. McLaughlin (with input from Fred Schachter) Introduction by Ancient Civilizations of East Asia (ACEA) co-designer, Fred Schachter: What a game design/game development journey it’s been from ACIS, to ACME, and now to ACEA!  The team, which includes those who’ve helped play test, proofread and refine the system over the years, have us

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Designer Blogs

Immersive Imperial Struggle Playlist (Board Game Playlists, #2)

Below you will find another excellent article from Clio’s Board Games, this time featuring a playlist they created to go along with Imperial Struggle. You can also read Clio’s original article here. Enjoy! -Rachel — You love board games. You probably also like music. Let’s combine the two into an immersive playlist for Imperial Struggle.

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