Historical Events in Checkpoint Charlie

By Russ Brown Checkpoint Charlie takes place in Berlin, during the period from initial construction of the Berlin Wall in late 1961, up until the summer of 1963. This was a formative period for Berlin and West Germany, and a test of NATO’s resolve. It was also an important period of the Soviet Union asserting […]

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Designer Blogs

Rebel Fury: Advanced Assault Tactics

By Mark Herman Introduction With Army of the Potomac soon to arrive in America I thought this would be a good time to discuss advanced assault tactics in the Civil War Heritage series. The combat system for this series does not conform to anything that I have done before, so I feel it is worth

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Designer Blogs

It’s all about the Cards: Exploring the Karma Card Deck of Ancient Civilizations of East Asia (Part 1)

by Mark G. McLaughlin (with input from Fred Schachter) Introduction by Ancient Civilizations of East Asia (ACEA) co-designer, Fred Schachter: What a game design/game development journey it’s been from ACIS, to ACME, and now to ACEA!  The team, which includes those who’ve helped play test, proofread and refine the system over the years, have us

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Designer Blogs

Immersive Imperial Struggle Playlist (Board Game Playlists, #2)

Below you will find another excellent article from Clio’s Board Games, this time featuring a playlist they created to go along with Imperial Struggle. You can also read Clio’s original article here. Enjoy! -Rachel — You love board games. You probably also like music. Let’s combine the two into an immersive playlist for Imperial Struggle.

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Freebies

Meet the Xiongnu: A Civilization of GMT’s Ancient Civilizations of East Asia

The Xiongnu were the bane of ancient Chinese civilization for centuries.  These fearsome nomadic horse lords of the steppes, depicted as Desert areas on ACEA’s map, often had a chokehold on the east-west trade routes which later became known as the Silk Road.  With their powerful cavalry and enriched by tolls (and outright robbery), the

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Designer Blogs

The “Fog of War” in Napoleonic wargames and at War Phase in Congress of Vienna

The design of the War phase in Congress of Vienna is very novel compared to Churchill, because in addition to the units and Military Support markers, we included key circumstances of the terrain (mountain, landing, guerrilla in Spain, and Homeland) which are considered as befits a Napoleonic pitched battle. But above all with the use

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Designer Blogs

Alien Response Command #2 – Is there a Doctor in the House? 

The Lamplighter Bar, Oceanside, California  Below you will find the second installment in the excellent narrative fiction article series from Brett Dedrick based around the events of ARC – The Underworld. If you would like to read Part 1 first, you can find that here. Enjoy! -Rachel The Lamplighter Bar, just outside Camp Pendleton in

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Narrative Fiction

Humans Versus the French Bot: An After-Action Report of a Prospective Official Variation for Playing Congress of Vienna (Part 1 of 4)

Introduction by Assistant Designer & Editor, Fred Schachter: Someone unfamiliar with our beloved gaming hobby might at first presume the first words of this piece’s title: “Humans Versus the French Bot” relates to a Terminator movie or some potential Gallic A.I. horror. Ah, but as InsideGMT readers know, this article is about Congress of Vienna,

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After Action Report, Designer Blogs, Solitaire Systems

An Overview of Ancient Civilizations of East Asia’s Cultural Development Tracks

Previous InsideGMT pieces alluded to Ancient Civilizations of East Asia’s Cultural Development Tracks being intrinsic to the game. This differs from the series two preceding titles, Ancient Civilizations of the Inner Sea and Ancient Civilizations of the Middle East where playing with a Cultural Development Tracks Display is entirely optional. For more regarding ACIS and

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Designer Blogs

Space Empires Goes Digital!

Hi everyone, my name is Brett Reichert and the three of us here at Breich Games are excited to announce that Space Empires 4X is coming to PC and mobile!  We are a small indie team consisting of myself, my partner, Jake Weise, and our artist, Michael Lindler. Why make a digital version of Space

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Designer Blogs
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