Paths of Glory — 1917 Scenario Variant

Below is another fantastic article from The Boardgames Chronicle, this time discussing the 1917 Scenario variant for Paths of Glory. You can check out his previous series discussing the major and minor similarities/differences between Commands & Colors: Ancients and Commands & Colors: Medieval here. Enjoy! -Rachel

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Scenarios/Variants

Introduction to FAB: Crusader Part 1 – Why We Fight

Why did we decide to do a game of Operation Crusader? Despite the fact that we love making games, we’re not entirely sure ourselves. There are many reasons why we think that the battles of North Africa make great gaming stuff and why the campaign was so fascinating, but at the forefront must be the

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Designer Blogs, Developer Notes

Historic Characters in Banish the Snakes: Ciarán

The first of the early Irish missionaries to actually be born in Ireland was Ciarán. He was born into the ruling family of Osraige, but before this, his mother had a dream that a star fell into her mouth. The druids interpreted the dream to mean that she would bear a son who would be

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Designer Blogs, Inside the Game as History

Space Empires: Close Encounters — More Ways to use Alien Technology

The Alien Technology deck is a fun feature of the Close Encounters expansion that rewards you for colonizing deep space planets by giving you access to unique technological upgrades. You could end up with Cryogenic Stasis Pods that reduce the maintenance costs of your boarding ships and troop transports, or a Microwarp Drive that increases the

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Scenarios/Variants

1918/1919: Storm in the West: A Designer Looks Back

1918: Storm in the West was my first published design for the late lamented Command Magazine. Plan 1919 was a follow-up addition that covered a What-If? Scenario using additional rules and counters. GMT is publishing a new boxed edition combining the two, so I’m going to take this opportunity to revisit the early days of

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Designer Blogs

The New Hampshire Guys Visit Ancient Civilizations of the Middle East (Well, at Least via the Game)

Introduction: Designer Mark McLaughlin and I, unlike years past, no longer reside in the same area of the USA (a great disappointment to us both). I’ve lived about the country during my business career and now retired to a home in Charlotte, NC. Consequently, we try to get-together in-person at least annually and I recently journeyed to

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After Action Report, Designer Blogs

Historic Characters in Banish the Snakes: Auxilius

According to tradition and the Irish Annals, Patrick brought three men with him when he began his mission in Ireland, including Auxilius. Then again, some say that Auxilius and Iserninus arrived in Ireland six years later, sent by Germanus to help. According to some sources, Auxilius was Patrick’s nephew, the son of his sister. There is

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Designer Blogs, Inside the Game as History

The Last Hundred Yards Mission 8.0: Black Cat Blues — A Narrative Style AAR

August 27, 1944: It was 7:40 AM and Captain Cole’s L Company of the 3rd Battalion found themselves on the outskirts of the small village of Allan in Southern France. The rest of the 3rd Battalion was still 5 miles back and just now passing through Bois des Mattes. L Company was all alone. Not

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After Action Report

Commands & Colors: Medieval Belisarius Campaign Part 3 – Dara (530 AD)

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After Action Report

Ancient Civilizations of the Inner Sea: As Short or As Long a Game as You Wish to Make It

Recommended Parameters for Short, Standard, Extended, and Campaign ACIS Games As noted on page 55 of the Ancient Civilizations of the Inner Sea Playbook, players can choose the length of their game. Players need not play all four Epochs nor commence play with Epoch I (to enable experiencing Epoch IV’s “Imperial Rome”). Any game of any length

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Designer Blogs
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