Tank Duel’s “Hungary for Oil” Historical Scenario: A Mud-Soaked Reality Check

Black and white picture. Murky and faded. In the background, a Pz VI Tiger tips precariously backwards into a flooded ditch. Its 88m canon points ineffectively skyward while troops of a Panzer grenadier unit either wade in water with chunks of floating ice or simply mill about, stalled, exposed, some at rest. Gaunt faces stare […]

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Scenarios/Variants

Historic Characters in Banish the Snakes: Patrick

Many people already know the story of Patrick. Perhaps this is because his autobiography is the oldest Irish literature that survives to this day. He tells us that he was born in Roman Britain, the son of a deacon and grandson of a priest. He was kidnapped as a teen, and sent into slavery in

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Designer Blogs, Inside the Game as History

Norway 1940 Rules Changes: Such Diverse Elements As…

A realistic portrayal of the Norwegian campaign includes a number of facets that were not needed in the original PQ-17 design. The German invasion and the Allied landings in response are obvious instances, and there are a number of others worth mentioning. In this installment I’ll describe major additions and changes that apply in the Operational scenarios,

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Designer Blogs

Electrifying Ancient Civilizations of the Inner Sea

Ancient Civilizations of the Inner Sea (ACIS) received an overall warm welcome from the gaming public. For many of our fellow hobbyists the game hits a sweet spot with its epic theme served in the frame of quick and simple gameplay. A second game in the series, Ancient Civilizations of the Middle East, was recently

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Development Updates

Historic Characters in Banish the Snakes: Palladius

Any series of articles about the people involved with the introduction of Christianity to Ireland must, of course, start with Palladius. Wait, what? Not Patrick? No, the first bishop of the Christians of Ireland was Palladius, the scion of a prominent family in Gaul. His father held the office of praefectus praetorio Galliarum (“Praetorian prefect of the Gallic

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Designer Blogs, Inside the Game as History

Time of Crisis – How Does It Play with Bots?

Below is another fantastic article from The Boardgames Chronicle, this time discussing the use of bots in Time of Crisis. You can check out his previous series discussing the major and minor similarities/differences between Commands & Colors: Ancients and Commands & Colors: Medieval here. Enjoy! -Rachel

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Strategy Articles

Space Empires Close Encounters: Unique Ships

When Jim Krohn and his team included Unique Ships in the Space Empires: Close Encounters expansion, they opened the door to a cardboard shipwright’s dream workshop. You can build these unique ships pretty much any way you want within certain boundaries. There are a ton of possible configurations to keep you busy: you can build a

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Scenarios/Variants

Willy Brandt and Détente Through the Lens of Twilight Struggle

Below you will find another fantastic article from Clio’s Board Games, this time discussing Willy Brandt and détente through the lens of GMT’s Twlight Struggle. You can also find this article on Clio’s blog. If you are interested in Clio’s Board Games’ previous article on InsideGMT discussing World War II through the lens of GMT’s Unconditional Surrender!, you can

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Inside the Game as History

Frank Chadwick’s ETO Series: Super-Massive-Project-Update-ex-pi-a-li-do-cious

Designer Frank Chadwick and I have crossed paths a few times in our decades as wargamers. In 1986, I wrapped the Fire & Movement Beginner’s Guide to Strategy Gaming around Frank’s new Battle for Moscow game design. Years later, I would republish Battle for Moscow as a stand-along game with a Winter Counteroffensive expansion kit

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Development Updates

Design Considerations for Opportunity Fire in the Last Hundred Yards

One of the major design objectives for The Last Hundred Yards was to give players the feeling or sensation that actions are occurring simultaneously. One of the ways to achieve this was to break up the distance a unit can maneuver into smaller increments, a maximum of 2-3 hexes. So, for every 2-3 hexes a

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Designer Blogs
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