The Barracks Emperors: Trick Taking, Weaponized

At first glance, The Barracks Emperors seems to be a bit of an unusual game to appear on the GMT Games website. It’s not a wargame, although it does feature player conflict. It’s not a historical simulation, although it is historically themed. And it’s not part of a great series, although it does share its setting and some […]

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Designer Blogs, Strategy Articles

Introduction to FAB: Crusader Part 2 – Use the Right Tools for the Job

FAB Crusader has turned into being several games within a game design. There are the overall operations, which can best be likened to a combination of three seashells combined with roulette. You have to bluff, feint, and maneuver to be strong where your opponent is weak and take victory points in sudden rushes to push

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Designer Blogs

Historic Characters in Banish the Snakes: Secundinus

This is the last of six installments describing the characters represented in the historic “at start” cards. Over the following weeks, I will describe each of the six cards that are shuffled into the deck at the beginning of the game, representing characters that rose to prominence after the initial group did their work in

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Designer Blogs, Inside the Game as History

The 16+ Civs in Ancient Civilizations of the Middle East

Ancient Civilizations of the Middle East offers gamers the opportunity to play – and play against – 16 nations, peoples, kingdoms, and empires which rose, fought, prospered, and perished over the course of 4,000 years. As many as six – or as few as two – of these civilizations may be present in a single game.

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Designer Blogs

Any Fool Can Build an Empire – It Takes a Great Ruler to Keep It

or Why spend your precious game time researching pottery when you can defend an empire? There are no shortage of civilization building games out there. Ancient Civilizations of the Inner Sea, however, is MORE than just another Civilization BUILDING game – it is a Civilization SURVIVAL game – and one with an elegantly built-in, if subtle,

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Designer Blogs

Introduction to The Weimar Republic: Factions

The Weimar Republic was a complex and dynamic period in German history. The years between the Great War and Hitler’s appointment as chancellor witnessed both economic collapse and severe political violence – some of which almost led to civil war – but also major cultural and scientific achievements. The fledgling democracy was under constant attack

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Designer Blogs

Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea Part 1: General Background

Introduction by Fred Schachter: I’m having a Game Developer’s blast working with Designers Chris Vorder Bruegge and Mark McLaughlin on Ancient Civilizations of the Inner Sea (ACIS)’s successor, Ancient Civilizations of the Middle East (ACME… yeah, we’re aware of the Coyote/Road Runner cartoon alliteration, seems worth a guffaw or two, eh?). The purpose of this

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Designer Blogs

Commands & Colors: Medieval vs Ancients Comparison Part 3: Comparative Play

Welcome to my third and final part of the Commands & Colors Medieval and Commands & Colors: Ancients series. In my effort to compare the two series, I have focused my first two publications on major changes (here) and minor changes and subtleties (here). But enough of looking into the rules and paragraphs–what better way

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Strategy Articles

Historic Characters in Banish the Snakes: Iserninus

Like Patrick, Iserninus was born in Roman Britain, but he was apparently a fluent Celtic speaker; perhaps his family stayed with the old language of the Britons instead of fully adopting Latin as their language at home. Tradition says that he was ordained as a deacon at Auxerre in Burgundy along with Patrick and Auxilius.

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Designer Blogs, Inside the Game as History

Norway 1940 Campaign: Nobody Expects…

The three Operational scenarios, WESERÜBUNG (the initial invasion), SICKLE (Allied counter-landings and evacuation), and JUNO (the final Allied evacuation), allow players to refight three key episodes in the Norway campaign that were hotly contested. To really appreciate the difficulties and decisions faced by the opposing sides, however, players can essay the Campaign Scenario. Unlike the extended

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Designer Blogs
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