Historic Characters in Banish the Snakes: Finnian

The Twelve Apostles of Ireland were a group of twelve monastic leaders who spread Christianity far and wide. They led expeditions throughout the island, and then out into the wider world: to return the faith first to the Picts, then the rest of Great Britain, and then onto the continent. The Western Roman Empire had […]

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Designer Blogs, Inside the Game as History

Ancient Civilizations of the Middle East: Meet the Egyptians

Ancient Civilizations of the Middle East: Meet the Egyptians Read Post »

Designer Blogs

November 11th Update from the ETO Development Team

Armistice, Veterans, and Grognards, On behalf of the Frank Chadwick’s ETO development team, we are happy to celebrate this day that saw the end of the First World War, when we honor our veterans who stood up and defended America, and to that list we want to add our own nod to wargame grognards who

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Development Updates

Frank Chadwick’s ETO Design Philosophy

OR: Applying Decades of Lessons since Battle for Moscow The ETO series has four major design goals: GOAL 1: A mechanically smooth system; this means a minimum of rules exceptions and special cases, and a minimum of bookkeeping. GOAL 2: Game units, resources, and systems which are concrete as opposed to abstract. GOAL 3: Recognizing

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Designer Blogs

The Wall Must Go!: History of the Berlin Wall Explored Through the Lens of 1989

Below you will find another fantastic article from Clio’s Board Games, this time discussing the history of the Berlin Wall through the lens of GMT’s 1989: Dawn of Freedom. You can also find this article on Clio’s blog. If you are interested in Clio’s Board Games’ other articles in the 20th century German history series, you can find

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Inside the Game as History

Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea Part 2: Playing Your Role

Introduction by Fred Schachter: Part 1 of this series provided General Background regarding GMT’s upcoming Ancient Civilizations of the Middle East (ACME). Now that the stage has begun being set; how should players’ attitude be when they consider playing ACME? We all assume a role when playing a game and this installment conveys what perspective an

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Designer Blogs

Introduction to The Weimar Republic: Key Mechanics

One of the major strengths of historical board games – be they classical wargames, political games or something in between – is that they let players experience the joy of “playing history”, of creating contra-factual situations based on historically accurate premises. Through exploration of the what if?-scenarios that most readers of history delight in, and

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Designer Blogs

Historic Characters in Banish the Snakes: Brigid

The first set of six characters from Banish the Snakes that we described were contemporaries of Patrick — or even his predecessors. We now begin the first of six characters that rose to prominence in the following century or so, and played prominent roles in completing the conversion of Ireland to Christianity. In a historic

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Designer Blogs, Inside the Game as History

Ancient Civilizations of the Middle East: Meet the Sumerians

Ancient Civilizations of the Middle East: Meet the Sumerians Read Post »

Designer Blogs

Nevsky: Pleskau 1240 Strategy Discussion

Nevsky: Pleskau 1240 Strategy Discussion Read Post »

Strategy Articles
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