Historic Characters in Banish the Snakes: Moninne

Born in Ulster Province, Moninne was the daughter of Machta, a high chief of Ulaid. Tradition says that she was baptized as a child and also later confirmed by Saint Patrick himself. It is said that he predicted that her name would be remembered forever. Perhaps because of this prediction, she chose a religious life, […]

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Designer Blogs, Inside the Game as History

Ancient Civilizations of the Middle East: Meet the Indus Valley Civilizations (or “Dravidians, Harappans, and Mauryans, oh my!”)

Below is a replacement, prompted by GMT fan feedback, for the fourth in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East.  Please note there’s an associated map change: PACTYA, in the map’s SE corner, is now MOHENJO-DARO. You can find the first three articles in

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Designer Blogs

Combat Sequence in Seas of Thunder

The concept for a combat flow chart is as old as the hills in war gaming. While I don’t think Neal, Chuck or myself broke any new ground on the concept, I think our implementation of the system is quite a pleasant and engrossing experience. One glance at our system should make it clear that

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Designer Blogs

Historic Characters in Banish the Snakes: Brendan

Right in the middle of this important era in Irish history is the curious story of Brendan the Navigator. Born into a common family of fishermen on the Atlantic coast of Munster, he was baptized by Saint Erc, and as a boy studied under “the Brigid of Munster”, Saint Ita. He continued his ecclesiastical studies

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Designer Blogs, Inside the Game as History

Introduction to the Weimar Republic: Paths to Victory

Weimar Germany was a period of political tumult and huge swings in public opinion. The war-torn country, struggling with a polarization that went way deeper than simply class differences and party politics, was as a staging ground for the great ideological battles of the time – the mass ideologies of Communism and Fascism competed not

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Designer Blogs

Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea Part 3: Differences Between ACME and ACIS

Introduction by Fred Schachter: Part 1 of this series provided General Background regarding GMT’s upcoming Ancient Civilizations of the Middle East (ACME).  Part 2 covered a recommended player attitude when engaged in a game of ACME (to best get into the spirit of the game and have a grand fun time): Playing Your Role. This

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Designer Blogs

Twilight Struggle’s Cold War Legacy

Below you will find another fantastic article from Clio’s Board Games, this time discussing Cold War games and the legacy of Twilight Struggle. You can also find this article on Clio’s blog. If you are interested in Clio’s Board Games’ series on InsideGMT discussing the fall of Communism through the lens of GMT’s 1989, you can read that here.

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Inside the Game as History

Historic Characters in Banish the Snakes: Ibar

Along with its three patron saints (Patrick, Columba, and Brigid) Ireland also has four “most sacred” bishops. The list changes with the telling, but most versions include Ibar of Beggerin. Ibar has been linked with Brigid; he was a missionary bishop who was active around the same time and in the same areas where she

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Designer Blogs, Inside the Game as History

Ancient Civilizations of the Middle East: Meet the Elamites

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Designer Blogs

Seas of Thunder – Sailing Outside the Edge of the Map

The following article from Jeff Horger is an introduction to Seas of Thunder, one of the games that will be available for pre-order on the GMT P500 list later this week. Enjoy! -Rachel What exactly is Seas of Thunder and why did Chuck Maher, Neal Cebulskie, and I feel the need to create it? I

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Designer Blogs
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