Ancient Civilizations of the Middle East: Meet the Akkadians

Ancient Civilizations of the Middle East: Meet the Akkadians Read Post »

Designer Blogs

The Terrible Year Part 1: The Franco-Prussian War

First-time designer Fred Serval writes about the historical context for his upcoming design on the Paris Commune… In 1872, Victor Hugo published a series of poems called L’Année Terrible (the Terrible Year), dealing with 3 significant events in the writer’s life: the fall of the Second Empire, the loss of his son, and the events

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Designer Blogs

War on the Raiders: A Strategic Look at Playing the Allies in Seas of Thunder Scenario 1

Seas of Thunder is a game covering the global war on the high seas during World War 2. Scenario 1 covers the period between the start of the war and the invasion of France in 1940 and spans three game turns. France and Britain are pitted against the much smaller German fleet. At first blush,

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Designer Blogs

Determining AMs in Great Battles of the American Civil War (GBACW)

GMT rates GBACW’s complexity a “7” for good reasons — though there are undoubtedly whiz kids who immediately grasp the intent of the series rules, some of us poor mortals require a reread or two before we sit down at the table. This is the first of what will hopefully be a series of articles aimed

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Designer Blogs

Introduction to FAB: Crusader Part 3 – Unit Overview

In this article we look closer to the various unit types and their special capabilities. Armor In FAB: Crusader, there are two types of armor-class units and assets: armor and recon. Armor units/assets are tanks and each pip, or step, represents roughly 30-40 tanks. Armored recon and armored car units/assets are battalions with lightly armed

Introduction to FAB: Crusader Part 3 – Unit Overview Read Post »

Designer Blogs, Developer Notes

Your First Game: Combat Commander for Beginners and Experts

Author’s Note: this article has Combat Commander: Europe as its focus, but is more or less applicable to the series in general. Speaking in the broadest of terms, if you are thinking of playing your first-ever game of Combat Commander, you fall somewhere along a spectrum that starts with people who have never played a

Your First Game: Combat Commander for Beginners and Experts Read Post »

Hobby General Interest

Ancient Civilizations of the Middle East: Meet the Assyrians

Ancient Civilizations of the Middle East: Meet the Assyrians Read Post »

Designer Blogs

Nevsky: Scenario Balance and Strategy

The designer gives us a close look at the shorter scenarios in Volume I of the Levy & Campaign Series, with advice for competitive play plus possible adjustments to even the odds in one of them. A detailed look at how the game works appears in five parts starting with Part 1 here.

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Designer Blogs

Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea Part 4 of 4: The “Real History” Behind the Game

Introduction Part 1 of this series provided General Background regarding GMT’s upcoming Ancient Civilizations of the Middle East (ACME). Part 2, Playing Your Role, covered a recommended player attitude when engaged in a game of ACME to best get into the spirit of the game and have a grand fun time. Part 3 addressed how ACME

Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea Part 4 of 4: The “Real History” Behind the Game Read Post »

Designer Blogs

Commands & Colors: Medieval Belisarius Campaign Part 4 – Satala (530 AD)

Commands & Colors: Medieval Belisarius Campaign Part 4 – Satala (530 AD) Read Post »

After Action Report
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