The Last Hundred Yards Mission 23.0: A Nasty Affair

Today, we have a surprise for you players of The Last Hundred Yards! Designer Mike Denson has graciously created a new FREE downloadable scenario for the game! Feel free to check it out here in InsideGMT. When you’re ready to download and print the PDF and TIF files, just click the links at the bottom […]

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Designer Blogs, Scenarios/Variants

Congress of Vienna Designer’s Notes (Part 1 of 2)

Introduction (By CoV Editor Fred Schachter): I had the pleasure of first viewing a gorgeous, virtually professional quality, playtest version of Frank’s Congress of Vienna game some years ago. It was most impressive. At the time I was working and living in the Phoenix, Arizona area and enticed a local gaming buddy (and now good friend) Dick

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Designer Blogs

Ancient Civilizations of the Middle East: Meet the Babylonians

Ancient Civilizations of the Middle East: Meet the Babylonians Read Post »

Designer Blogs

Ancient Civilizations of the Middle East (ACME) Example of Play Part 2 of 3: Card Phase through Competition Phase

Introduction: Part 1 of this article took readers through an Ancient Civilizations of the Middle East (ACME) game’s setup through its Growth Phase; which includes deployment of each civilization’s disks upon the map. Those familiar with ACME’s predecessor, Ancient Civilizations of the Inner Sea’s (ACIS) Playbook example of play may observe similarities between that piece

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Examples of Play

Bonnie Prince Charlie and “The ‘45” — French Strategy in Clash of Sovereigns (Part 2 of ?)

Whew! After a long hiatus doing not much of anything productive, I have returned to impart more thoughts on Clash of Sovereigns. The first French Strategy article, posted some time back, covered the big picture on COS play for France. So, for round two, let’s drill down and focus on a notable sub-game in COS – “The

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Designer Blogs, Strategy Articles

Seas of Thunder: Raiders – Shadows on the Sea

One of the great balancing devices in Seas of Thunder are the Axis raiders and their ability to force the Allies to defend even the most out-of-the-way backwater Sea Zones. The raider’s distant reach and their special abilities force the Allies to play defense across the entire globe. They are hard to hit, hard to

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Designer Blogs

Struggle for Power in The Weimar Republic: KPD Play by Play, 1919 to 1921 (Part 1)

Introduction I came to designer Gunnar Holmbäck’s The Weimar Republic with the resolve of a time traveller determined to change History, a resolve nurtured by a grandfather’s subscription to Berlin’s Die Rote Fahne (The Red Flag), German New Wave director Margarethe von Trotta’s film, Rosa Luxemburg (1986), the Weimar era novels of Alfred Doblin and,

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After Action Report

Ancient Civilizations of the Middle East (ACME) Example of Play Part 1 of 3: Game Set-Up through Growth Phase

Introduction: Those familiar with Ancient Civilizations of the Inner Sea’s (ACIS) Playbook example of a turn may observe similarities between that piece and this exposition. However, although both games share the same basic system, there are differences. For details, and links to material which explain game term references (for this article’s limitations can only allude to rulebook

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Examples of Play

Historic Characters in Banish the Snakes: Columba

Here is the final installment of my series of articles on the main characters in Banish the Snakes, who are called “saints” in the game. I hope you have enjoyed these short biographies. Perhaps they have brought some understanding to a little-known episode in world history.

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Designer Blogs, Inside the Game as History

The Terrible Year Part 2: The Paris Commune

The Terrible Year Part 2: The Paris Commune Read Post »

Designer Blogs
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