Ancient Civilizations of the Middle East: Meet the Mittani

Ancient Civilizations of the Middle East: Meet the Mittani Read Post »

Designer Blogs

Struggle for Power in The Weimar Republic: KPD Play by Play, 1919 to 1921 (Part 2)

This article continues the account of how the German Communist Party (KPD) attempts to launch a revolution during the early years of the Weimar Republic. If you are interested in the background to the events described here, Part 1 can be found here. Disclaimer: all game art, components, and descriptions of rules appearing in this

Struggle for Power in The Weimar Republic: KPD Play by Play, 1919 to 1921 (Part 2) Read Post »

After Action Report, Designer Blogs

SPQR Session Report: Bagradas Plains (255 BC)

As it is not so easy to get the players for Great Battles of History (GBoH), sometimes the best option is to play solitaire, trying to win against yourself! One of the greatest installments in this series is SPQR. It allows you to replay a variety of engagements, and the latest Deluxe Edition covers all the expansions. As I

SPQR Session Report: Bagradas Plains (255 BC) Read Post »

After Action Report

Ancient Civilizations of the Middle East (ACME) Example of Play Part 3 of 3: Reckoning Phase with Additional Examples of Competition

Introduction: Part 1 of this article took readers through an Ancient Civilizations of the Middle East (ACME) game’s set-up through its Growth Phase; which includes deployment of each civilization’s disks upon the map. Article Part 2 continued the narrative to include the Card through Competition Phases. Those familiar with ACME’s predecessor, Ancient Civilizations of the

Ancient Civilizations of the Middle East (ACME) Example of Play Part 3 of 3: Reckoning Phase with Additional Examples of Competition Read Post »

Examples of Play

Congress of Vienna Designer’s Notes (Part 2 of 2)

Introduction (By CoV Editor Fred Schachter): Readers hopefully enjoyed the preceding part of this article which introduced one of GMT’s newest Game Designers: Frank Esparrago and how his origins as a wargamer brought him to design Congress of Vienna, one of GMT’s most recent P-500 offerings. This installment continues Frank’s narrative regarding how he devised

Congress of Vienna Designer’s Notes (Part 2 of 2) Read Post »

Designer Blogs

Ancient Civilizations of the Middle East: Meet the Hittites

Ancient Civilizations of the Middle East: Meet the Hittites Read Post »

Designer Blogs

Man Your Planes – Filling the Combat Mat in Seas of Thunder (Part 1)

One of the most interesting activities that is performed in Seas of Thunder is the setting of the line for battle. Every time two fleets meet in a Sea Zone, they move to the Combat Sequence Mat and duel it out. Setting the Battle Line requires removing your ships from the board, with the units

Man Your Planes – Filling the Combat Mat in Seas of Thunder (Part 1) Read Post »

Designer Blogs

March Orders Stacking, Extended Columns, and the Road Movement Exception in Great Battles of the American Civil War (GBACW)

This is the second in a series of articles devoted to the GBACW Series Rules. GMT rates GBACW’s complexity a “7” for good reasons — though there are undoubtedly whiz kids who read the rules and are ready to play, some of us poor mortals require a little more before we sit down at the table. These

March Orders Stacking, Extended Columns, and the Road Movement Exception in Great Battles of the American Civil War (GBACW) Read Post »

Designer Blogs

Commands & Colors: Medieval Belisarius Campaign Part 5 – Callinicum (531 AD) Part 1

Commands & Colors: Medieval Belisarius Campaign Part 5 – Callinicum (531 AD) Part 1 Read Post »

After Action Report

Flashpoint: South China Sea ― Key Mechanics

Flashpoint: South China Sea is a two-player game designed by Harold Buchanan and currently on GMT’s P500 preorder list. The game simulates the current events taking place in the South China Sea, a sea area in the western outskirts of the Pacific, near China. This article introduces the game’s key mechanics.

Flashpoint: South China Sea ― Key Mechanics Read Post »

Designer Blogs
Scroll to Top