All Bridges Burning: Solitaire System Part 1

As we speak, All Bridges Burning is all finished and the components have been sent to the printer. The wait is almost over! In a range of previous InsideGMT articles we spent a great deal of time looking at the game’s treatment of the Finnish Civil War. Alongside that, a series of event card spoilers […]

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Designer Blogs, Examples of Play, Solitaire Systems

Red Storm: Baltic Approaches Design Update

The design and testing team for the first Red Storm expansion, Baltic Approaches, has been working hard over the past months to get it ready for final art with GMT. Since this is an expansion, the early work has focused on the foundations of the expansion: the map area, the orders of battle, the timeline

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Designer Blogs

Seas of Thunder: What’s a Pretty Commonwealth Line Steamer Doing in a War Like This?

Seas of Thunder: What’s a Pretty Commonwealth Line Steamer Doing in a War Like This? Read Post »

Designer Blogs

Meet the Statesmen of Congress of Vienna – The Russian Contingent (with their Prussian and Swedish Allies) (Part 3 of 4)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering; InsideGMT  presented articles of “Designer’s Notes” and a “Game as History” series entitled “A Historical Introduction to the Congress of

Meet the Statesmen of Congress of Vienna – The Russian Contingent (with their Prussian and Swedish Allies) (Part 3 of 4) Read Post »

Designer Blogs

Ancient Civilizations of the Middle East: Meet the Scythians

Ancient Civilizations of the Middle East: Meet the Scythians Read Post »

Designer Blogs

Fire in the Lake Tru’ng Bot Example of Play: NVA March

The single most important goal of the new COIN bot designs is usability. There are many places where small changes have been made to enhance usability, but the primary change (and a large one!) is the division of the operation selection and space selection priorities into different charts. Trưng divides these using the same principles

Fire in the Lake Tru’ng Bot Example of Play: NVA March Read Post »

Designer Blogs, Examples of Play

Ancient Civilizations of the Inner Sea (& Mark McLaughlin) at TotalCon

For the first time in my 40+ years of game design I was invited to a convention as an Industry Guest – all expenses paid (they even gave me food and beer). I had never been to TotalCon, even though I live in New England and it is 90 minutes from home. Thanks to podcaster Jonathan Reinhart,

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Convention Report

Allied Concerns in Seas of Thunder Scenario 3: Awakening the Bear

Turns 8, 9, and 10 of the campaign game make up Scenario 3 of Seas of Thunder. The scenario’s name is Drumbeat and the rhythm of the game does seem to be reaching a steady and predictable pace. The German U-Boats are overtaking the Atlantic. Italy and Great Britain are engaged in a death spiral

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Designer Blogs, Strategy Articles

Ancient Civilizations of the Middle East: Meet the Chaldeans

Ancient Civilizations of the Middle East: Meet the Chaldeans Read Post »

Designer Blogs

You Say You Want a Revolution? (We’d All Love to See Your Plan.): Soviet Play in Conquest and Consequence

You Say You Want a Revolution? (We’d All Love to See Your Plan.): Soviet Play in Conquest and Consequence Read Post »

Designer Blogs
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