Imperial Struggle: Extended Example of Play

Imperial Struggle: Extended Example of Play Read Post »

Designer Blogs, Examples of Play

Ancient Civilizations of the Middle East: Meet the Medes & Persians

Ancient Civilizations of the Middle East: Meet the Medes & Persians Read Post »

Designer Blogs

Seas of Thunder: The Deadliest Penguin

In Seas of Thunder, the Auxiliary Cruisers and Armed Merchantmen serve as long range commerce disruptors. They were designed to be invisible through disguise or hidden armament and to be ignored by enemy warships. Auxiliary Cruisers and Armed Merchantmen can be incredibly effective in any sea zone on the map in Seas of Thunder. They

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Designer Blogs

Regaining That Crown! — Austrian Strategy in Clash of Sovereigns (Part 2 of ?)

To mirror the last COS post regarding the French sub-game of The ’45, let’s look at a larger scale, and arguably much more important sub-game for the Austrians, pitting them against the French to Regain the Crown of the Holy Roman Empire (See the Track below). The French gain the Crown by taking cities in the

Regaining That Crown! — Austrian Strategy in Clash of Sovereigns (Part 2 of ?) Read Post »

Designer Blogs, Strategy Articles

Red Flag Over Paris Design Notes Part 2: Cube Economy, Player Momentum, Pivotal Spaces, and Initiative

Red Flag Over Paris Design Notes Part 2: Cube Economy, Player Momentum, Pivotal Spaces, and Initiative Read Post »

Designer Blogs

A Historical Introduction to the Congress of Vienna Period (CoV) Part 4 of 4 — The Demise of La Gloire: The Invasion of France & Napoleon’s End (1814)

Introduction (By CoV Editor Fred Schachter): The preceding parts of this article (Part 1, Part 2, and Part 3) leads us to Napoleon’s desperate 1814 attempts to save Imperial France and himself from the wrath of his many enemies: the Nations of the Sixth Coalition. These opponents may loudly voice exclamations of public unity against

A Historical Introduction to the Congress of Vienna Period (CoV) Part 4 of 4 — The Demise of La Gloire: The Invasion of France & Napoleon’s End (1814) Read Post »

Designer Blogs

Ancient Civilizations of the Middle East: Meet the Cimmerians

Ancient Civilizations of the Middle East: Meet the Cimmerians Read Post »

Designer Blogs

Design Diary: How and Why We Are Evolving the Fire in the Lake Bot System

I remember cracking the seal on my first COIN game – Colonial Twilight – and seeing that bot chart in the box. I was a relatively new wargamer, and Colonial Twilight was not only my first COIN game but also my first P500 (much to my wallet’s chagrin, it was not my last!). After playing

Design Diary: How and Why We Are Evolving the Fire in the Lake Bot System Read Post »

Designer Blogs, Solitaire Systems

Convention Report: The GMT Delegation’s January 2020 Visit to Bellota Con III in Badajoz, Spain & Congress of Vienna (CoV)

Note: If you would like to view any of the above or below images in a larger size, you can click on the image and it will point you to the full image file. Badajoz is a small and quiet city in the southwest of Spain with 150,000 inhabitants. It is replete with history relevant

Convention Report: The GMT Delegation’s January 2020 Visit to Bellota Con III in Badajoz, Spain & Congress of Vienna (CoV) Read Post »

Convention Report, Hobby General Interest

The Battle Sequence Card in Seas of Thunder: How You Place Ships Can Make or Break Your Control of the Sea Zone

[In this article, I will occasionally interject my thoughts in to issues that Chuck either left vague or skipped completely. I do this only to make sure everyone is as clear as possible on the concepts he is presenting and how they relate to the game. Honestly this could be looked at as a companion

The Battle Sequence Card in Seas of Thunder: How You Place Ships Can Make or Break Your Control of the Sea Zone Read Post »

Designer Blogs, Strategy Articles
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