A New Wargamer’s Reflections on Sekigahara: The Unification of Japan

A New Wargamer’s Reflections on Sekigahara: The Unification of Japan Read Post »

Strategy Articles

Seas of Thunder: The Banana Boat Song

Seas of Thunder: The Banana Boat Song Read Post »

Designer Blogs

Second Disorders in Great Battles of the American Civil War (GBACW)

This is the third in a series of articles devoted to the GBACW Series Rules.  GMT rates GBACW’s complexity a “7” for good reasons.  Though there are undoubtedly whiz kids who read the rules and are ready to play, some of us poor mortals require a little more before we sit down at the table. 

Second Disorders in Great Battles of the American Civil War (GBACW) Read Post »

Designer Blogs

Congress of Vienna Goes Electric with VASSAL!

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering; previous InsideGMT articles of “Designer’s Notes”, “Game as History: An Historical Introduction to the Congress of Vienna Period (CoV)” as

Congress of Vienna Goes Electric with VASSAL! Read Post »

Designer Blogs

Ancient Civilizations of the Middle East: Happy Ides of March: Meet the Romans, Pontics and Parthians

Ancient Civilizations of the Middle East: Happy Ides of March: Meet the Romans, Pontics and Parthians Read Post »

Designer Blogs

Inside the History of Twilight Struggle: Red Sea — Conflict in the Horn of Africa

Twilight Struggle: Red Sea, the newest addition to GMT’s Lunchtime Series, will be added to the GMT P500 list this week! TS: Red Sea is a two-player, card-driven game that builds on the award-winning Twilight Struggle system and recreates the sudden spark in the Cold War around the Horn of Africa and its vital sea

Inside the History of Twilight Struggle: Red Sea — Conflict in the Horn of Africa Read Post »

Designer Blogs, Inside the Game as History

Seas of Thunder: The Interactivity of Specialized Warships

In a previous article I discussed the power, flexibility and dominating nature of air power in a Seas of Thunder battle. As a companion to that I would like to address the counter-balance to air power, the specialists. Every ship in the game can be put on the gunnery line, from the mightiest battleship to

Seas of Thunder: The Interactivity of Specialized Warships Read Post »

Designer Blogs

A New Wargamer’s Guide to Failing Spectacularly at Twilight Struggle (i.e. Lessons Learned from My First Failure)

A New Wargamer’s Guide to Failing Spectacularly at Twilight Struggle (i.e. Lessons Learned from My First Failure) Read Post »

Strategy Articles

Meet the Statesmen of Congress of Vienna – The French Contingent (Part 4 of 4)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “made the cut”; InsideGMT presented articles of “Designer’s Notes” and a “Game as History” series entitled “An Historical

Meet the Statesmen of Congress of Vienna – The French Contingent (Part 4 of 4) Read Post »

Designer Blogs

Ancient Civilizations of the Middle East: Meet the Greeks

Ancient Civilizations of the Middle East: Meet the Greeks Read Post »

Designer Blogs
Scroll to Top