War or Diplomacy? The Struggle Between the Wargamer vs Eurogamer Soul in the Design and Development of Congress of Vienna

Introduction by Congress of Vienna Assistant Designer & Editor – Fred Schachter:This article is appearing after conclusion of an InsideGMT article series, a Standard Game After-Action-Report (AAR) of one of Congress of Vienna’s Scenarios, “The Clash of Armies”, which starts in August 1813 and runs through the end of that fateful year which encompasses many […]

War or Diplomacy? The Struggle Between the Wargamer vs Eurogamer Soul in the Design and Development of Congress of Vienna Read Post »

Designer Blogs

The Last Hundred Yards Ladder Play After Action Report: Mission 13.0 — Bridge 10

Below you will find the third in a series of After Action Report articles written by players participating in The Last Hundred Yards ladder play on BGG. You can find the first two articles in this series here and here. If you would like to participate in the LHY ladder play, please contact Mark Buetow through the LHY Facebook

The Last Hundred Yards Ladder Play After Action Report: Mission 13.0 — Bridge 10 Read Post »

After Action Report

18 India: Mitigating Randomness (Part 2)

In the previous InsideGMT article, we shared how 18 India mitigates the randomness of the initial distribution of certificates in Francis Tresham’s 1829 Mainline. In this issue, we will discuss another mechanic tweak that further decreases the randomness found in 1829 Mainline while maintaining its unique fun.

18 India: Mitigating Randomness (Part 2) Read Post »

Designer Blogs

“No Plan Survives Contact”: Playing Labyrinth: The Awakening (Part 2)

Below you will find the second in a four part article series from Elihu Feustel featuring a Labyrinth: The Awakening turn-by-turn playthrough. If you would like to read the first part in the series, that can be found here. Enjoy!

“No Plan Survives Contact”: Playing Labyrinth: The Awakening (Part 2) Read Post »

After Action Report

The British Way: Kenya

We continue our chronological coverage of the individual games in The British Way by moving on to the British counterinsurgency campaign in Kenya from 1952-1960, although the game only covers the most intensive years from 1952-1956. While the British were beginning to gain the initiative in Malaya, they responded to rising violence and unrest in

The British Way: Kenya Read Post »

Designer Blogs

The Last Hundred Yards Ladder Play After Action Report: Mission 24.0 — All for a Piece of Dirt

Below you will find the second in a series of After Action Report articles written by players participating in The Last Hundred Yards ladder play on BGG. You can find the first article in this series here. If you would like to participate in the LHY ladder play, please contact Mark Buetow through the LHY Facebook page or on BGG.

The Last Hundred Yards Ladder Play After Action Report: Mission 24.0 — All for a Piece of Dirt Read Post »

After Action Report

Cross Bronx Expressway: Modeling History Through City-Building

The map for Cross Bronx Expressway shows eight out of twelve community board districts in the southern section of the Bronx. A few communities in the city of New York, in the state of New York, in the country of the United States, on this planet we call Earth. The game zooms into this small

Cross Bronx Expressway: Modeling History Through City-Building Read Post »

Designer Blogs

The Last Hundred Yards Ladder Play After Action Report: Mission 9 — A Tough Nut to Crack

Below you will find the first in a series of After Action Report articles written by players participating in The Last Hundred Yards ladder play on BGG. If you would like to participate in the LHY ladder play, please contact Mark Buetow through the LHY Facebook page or on BGG. Enjoy!

The Last Hundred Yards Ladder Play After Action Report: Mission 9 — A Tough Nut to Crack Read Post »

After Action Report

18 India: Mitigating Randomness (Part 1)

In the previous InsideGMT article, we mentioned that some of Tresham’s mechanics for 1829 Mainline contained randomness that we did not enjoy. In this article, let’s discuss those mechanics and what we did to preserve their flavor, while also managing to mitigate the random elements. As we have made our way along the 18 India

18 India: Mitigating Randomness (Part 1) Read Post »

Designer Blogs

“No Plan Survives Contact”: Playing Labyrinth: The Awakening (Part 1)

“No Plan Survives Contact”: Playing Labyrinth: The Awakening (Part 1) Read Post »

After Action Report
Scroll to Top