The British Way: Malaya

In our last InsideGMT article we covered the British counterinsurgency campaign in Palestine between 1945-1947. Just as the British were withdrawing from Palestine, labor unrest was rising in the British colony of Malaya. In July 1948, the British declared a state of emergency against the rising unrest and violence being organized by the Malayan Communist […]

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Designer Blogs

The Plum Island Horror: The Peril of P.I.R.L

The Plum Island Horror: The Peril of P.I.R.L Read Post »

Narrative Fiction

Arrows in a CDG? How the Map of The Bell of Treason Outlines the Upcoming Crisis

The Bell of Treason: 1938 Munich Crisis in Czechoslovakia is the next installment in GMT Games’ informal ‘Final Crisis’ series. It is a successor to Mark Herman’s Fort Sumter, which depicts the secession crisis that culminated in the U.S. Civil War, and Fred Serval’s Red Flag Over Paris, which depicts the crisis following the formation

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Designer Blogs

Congress of Vienna Standard Game After-Action-Report: “The Clash of Armies” Scenario (Turn 4 of 4 – Nov.-Dec. 1813)

Introduction by Congress of Vienna Assistant Designer & Editor – Fred Schachter: The third turn of this After-Action-Report (AAR) chronicled game was exciting and interesting with France continuing to meet its comeuppance, and not repeating its brilliant turn one Diplomacy Phase performance (winning seven Issues! Remarkable!) since the Allies are now coordinating against “The Corsican Ogre”.

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Designer Blogs

The Origins of 18 India

18 India‘s lineage is derived from Francis Tresham’s 1829 Mainline. The venerable Mr. Tresham created some novel mechanics for that game: all colors of track tiles being available without waiting for different phases, a draft of shares to be held in a player’s hand, “managed” companies (those operating without a director’s certificate in play), locations

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Designer Blogs

Labyrinth: The Awakening – An Introduction (Part 2 of 2)

Labyrinth: The Awakening – An Introduction (Part 2 of 2) Read Post »

Strategy Articles

The British Way: Palestine

Having provided a general overview of the whole multi-pack in our first InsideGMT article, the rest of this series will focus on providing an overview of each of the individual games, starting with the earliest conflict in the pack. The British Way: Palestine depicts the struggle between Jewish insurgent groups and British forces in Mandatory

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Designer Blogs

The Cards of Plum Island (or … How Can Such Mundane Components Contain So Much Evil?)

The Last Stand My bad! Before I begin to describe the gory details of how the cards work in this game, something I forgot to mention in my last riveting update was the Last Stand option that player’s units can exercise in combat. So, among the thousands of in-person interviews we conducted in order to

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Designer Blogs

Labyrinth: The Awakening – An Introduction (Part 1 of 2)

The first expansion of the Labyrinth series of games covers the five years from 2010 roughly through 2014, with the main events simulated being the Arab Spring and the period of Civil Wars that followed.  It introduces new concepts and game play, each of which is covered below.  Labyrinth: The Awakening Strategy The expansion of

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Strategy Articles

The British Way: Introduction to the Multi-Pack

The British Way covers four counterinsurgency campaigns between 1945 and 1959. In each of these campaigns, the British attempted to control their exit from empire while facing an insurgent opponent. This period of British counterinsurgency influenced subsequent counterinsurgency doctrine and campaigns by both the British and other countries. In future articles, I will cover background

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Designer Blogs
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