Caesar vs. Pompey as Depicted by Commands & Colors: Ancients

Yet one more mid-week wargaming evening and another mini-campaign played! The idea was to bring to the table C&C Ancients scenarios featuring the clash between Julius Caesar and Gnaeus Pompey. That most famous Roman Civil War completely obliterated the Republic system and paved the path for the creation of the empire. As we had only as much time as one […]

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After Action Report

The Last Hundred Yards Ladder Play After Action Report: Mission 5.0 — Counterattack at Hatten

Below you will find the fifth in a series of After Action Report articles written by players participating in The Last Hundred Yards ladder play on BGG. You can find the first four articles in this series here. If you would like to participate in the LHY ladder play, please contact Mark Buetow through the LHY Facebook page or on BGG.

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After Action Report

Graphical Timeline for Flashpoint: South China Sea

As additional background information for those of you interested in Harold Buchanan’s upcoming Flashpoint: South China Sea, today we present this graphical timeline created by project artist Terry Leeds. We hope you find this interesting and educational. Stay tuned for more Flashpoint: South China Sea content as the game heads to the printer in November.

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Inside the Game as History

“No Plan Survives Contact”: Playing Labyrinth: The Awakening (Part 3)

Below you will find the third in a four part article series from Elihu Feustel featuring a Labyrinth: The Awakening turn-by-turn playthrough. If you would like to read the first two parts in the series, those can be found here. Enjoy!

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After Action Report

Cross Bronx Expressway: Positioning Players in the Bronx

Asymmetric game design often lives and dies on the way players relate to their positions, frequently expressed through factions. In historical simulations, the faction design provides a framework through which players can execute their strategies. When done well the strategic choices presented to them create a decision space which mirrors the history, or at least

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Designer Blogs

The British Way: Cyprus

In this article, we will conclude our coverage of the games in The British Way by overviewing the British emergency in Cyprus from 1955 to 1959. Cyprus is probably the easiest game in the pack to learn for those new to the COIN series, but will offer a drastically different experience for COIN veterans due

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Designer Blogs

Playing Hitler’s Reich Solo: A Suggested Variant

Introduction by Hitler’s Reich Co-Designer Fred Schachter: An admonition of my fellow Hitler’s Reich design partner Mark McLaughlin and myself, for every GMT game we’ve worked or are working on, is to encourage players to feel free to modify a game if it enhances their enjoyment of it. Our refrain of “Hey, it’s your game!” has

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Scenarios/Variants, Solitaire Systems

The Last Hundred Yards Ladder Play After Action Report: Mission 8 — Black Cat Blues

Below you will find the fourth in a series of After Action Report articles written by players participating in The Last Hundred Yards ladder play on BGG. You can find the first three articles in this series here. If you would like to participate in the LHY ladder play, please contact Mark Buetow through the LHY Facebook page or on BGG.

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After Action Report

Winston Churchill Through the Lens of Mark Herman’s Churchill

Below you will find another fantastic article from Clio’s Board Games, this time discussing Winston Churchill through the lens of GMT’s Churchill. You can also find this article on Clio’s blog. Enjoy! -Rachel

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Inside the Game as History

The Plum Island Horror: Roasted

The Plum Island Horror: Roasted Read Post »

Narrative Fiction
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