Order & Opportunity: Cards and Card Play Part #1

Some time ago, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the fifth in a series of articles talking about different aspects of the game. In this installment, we turn our attention from the thematic aspects of the game that have preoccupied […]

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Designer Blogs

The Surreptitious (Yet Enlightening) Plum Island Horror Designer’s Notes

Hey all! Yes, believe it or not, the amazing Designer’s Notes for The Plum Island Horror game have mysteriously been missing for months. Suddenly vanishing from the possession of the GMT development team, they of course told me not to worry about it, as they had everything under control. Utter gaslighting nonsense! I found out

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Designer Blogs

Order & Opportunity: Democracy and Authoritarianism

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the fourth in a series of articles talking about different aspects of the game. In this installment, we focus on the dimensions of the post-Cold War contest between Authoritarianism and Democracy. From the

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Designer Blogs

German Strategy in Battle Command: The Bulge

This article discusses German strategy in the forthcoming design, Battle Command: The Bulge. For an overview of the game, and the battle it represents, see the first article in the series: An Introduction to Battle Command: The Bulge. We also have an article on Allied strategy.

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Designer Blogs

A Short Story of the French Campaign in Egypt, Part 1 – The Conquest

In this new series of articles, we will discover chronologically the epic of Napoleon in Egypt. We will divide this expedition into three parts, which correspond to the three shorter scenarios you’ll find in the actual game. Let’s start with THE CONQUEST! The year is 1797. Napoleon Bonaparte returns from a year of campaigning in

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Designer Blogs

Mission 23.0 – The Last Hundred Yards: Vol II

“?? ????? ???ℎ ??? ??????? ?ℎ? ?????” – by Mark Hollett I’ve always been a bit snarky about corporate mission statements and the like, but I’ve always appreciated the simple clarity of purpose in that commonly cited mission of the infantry. The Last Hundred Yards is a game that focuses specifically on closing with and

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After Action Report

Order & Opportunity: From Post-Ideological to Ideological Again

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the third in a series of articles about the game. In this third article we’ll look at how to turn the post-ideological control of the media and other agendas, or Agenda Points, into

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Designer Blogs

Learning to Play The Last Hundred Yards

For those of you who haven’t gotten into Mike Denson’s small-unit tactical game The Last Hundred Yards, there’s never been a better time to jump in. Not only is Volume I back in stock and shipping now, but Mike and his team just put together a stellar Basic Training guide that takes you through all

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Freebies

An Introduction to Battle Command: The Bulge

Returning to The Bulge You probably don’t have to be around our hobby long to know there are a lot of “Bulge” games. However, for those who haven’t seen or heard this – Bulge games depict a specific German counteroffensive fought on the Western Front in the winter of 1944, towards the end of WW2.

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Designer Blogs

Order & Opportunity: Victory

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the second in a series of articles about the game. The first article discussed the game’s perspective to the post-Cold War period. In this second article we’ll look at the game’s concept of

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Designer Blogs
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