The Last Hundred Yards Mission 14.0: Another Bump in the Road — A Narrative Style AAR

September 18, 1944: On the main road to Nijmegen, north of Veghel, near a small village the locals called Voederheil, Captain Speirs lowered his binoculars and swore to himself. The fleeting grey figures he had seen moving about in the buildings ahead could only be Germans, and that meant yet another delay. His men were […]

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After Action Report

Order & Opportunity: A Perspective to the Post-Cold War Period

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the first in a series of articles on the game. From the profile page: Order & Opportunity is a 2 to 4 player game with a solo variant about the making of the

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Designer Blogs

How Combat is Resolved in Iron Storm

The development of Iron Storm has been going smoothly over the past few months, and the game’s core systems are now close to finalised, with only small tweaks being made as our dedicated playtesters continue to push it to its limits. In this article I will give an overview of the game’s combat system, which

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Designer Blogs

Inferno – Replay and Tutorial by Christophe Correia, Part 3

Below you will find Part 3 in an Inferno Replay and Tutorial series from Cristophe Correia originally published on The Boardgames Chronicle blog. You can read Parts 1 and 2 here and here. Enjoy! -Rachel

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Examples of Play, Series Replay

Imperial Eagles: Air War in the Pacific 1941-43 — Allied Aircraft

Since the Japanese need someone to fight, this second article for Inside GMT will describe the planes with which the Allies oppose them in Imperial Eagles. The US Army Air Force has aircraft in almost every campaign in the game, and more models than any other service.  These are the planes which held the line

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Designer Blogs

Here I Stand Game Example: Two-Player Variant

What follows is a detailed, turn-by-turn actual two-player game pitting the Here I Stand game designer Ed Beach as the Papacy player against a collective group of other skilled players playing the Protestant side. This group included several HIS playtesters and a number of ConsimWorld Forum members. The ConsimWorld forum board was used to debate

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Designer Blogs

Inferno – Replay and Tutorial by Christophe Correia, Part 2

Below you will find Part 2 in an Inferno Replay and Tutorial series from Cristophe Correia originally published on The Boardgames Chronicle blog. You can read Part 1 here. Enjoy! -Rachel

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Examples of Play, Series Replay

We Built This City: 3-Player Variant for Urban Sprawl

Urban Sprawl is a master stroke of game design. It’s at the top of my underrated gems list, and one I’ve been singing the praises of to whoever would listen for years now (making new fans in the process). The challenge has always been the play time, particularly for a first play. Because if you

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Scenarios/Variants

Rebellion: Britannia, Leaders

Each faction always has one of two possible leaders that are always available in a set (historical) sequence. But when a faction switches between leaders is determined by the Events deck, and since not all cards from that deck are present in the same game it’s possible these events aren’t triggered and a faction never

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Designer Blogs

Wonders of the Land of One Thousand and One Nights: Napoleon in Egypt – Full Turn Example of Play (Part 5)

Note: Art shown is from the game prototype and is not final. Napoleon is in a tight spot, anxiously waiting to see if the Allied Player can catch up with him for an epic Field Battle which could go either way. Unbeknownst to the French Player though, the Allied Player has a pretty troublesome hand to

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Examples of Play
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