Summary Changes between 7YW:Frederick’s Gamble & The Napoleonic Wars

For background, please reference the previous  After Action Report of a play test of this exciting game: which is built on the game system pioneered by Mark McLauglin’s The Napoleonic Wars and refined with his GMT Wellington and Kutuzov designs. Whenever Greg, I, or one of our fine play-testers teach 7YW:FG to individuals, at a club […]

Summary Changes between 7YW:Frederick’s Gamble & The Napoleonic Wars Read Post »

Designer Blogs

Brilliant Strokes in Liberty or Death: The American Insurrection

Volume VI of the COIN series will bring a number of changes to the system to apply the realities of combat, politics and economics in the eighteenth century.   Each leader has a specific Brilliant Stroke card with capabilities that can be used by trumping an event card in play.   The mechanism allows each

Brilliant Strokes in Liberty or Death: The American Insurrection Read Post »

Designer Blogs

Twilight Struggle KickStarter Update

Hi everyone! We wanted you all to get the update on where we are with both the Digital Version and new Collector’s Edition of Twilight Struggle, which were funded by our successful Kickstarter Campaign this past summer. So here’s a copy of the update that went out today to Kickstarter backers. Enjoy! Gene ——————- Dear

Twilight Struggle KickStarter Update Read Post »

Digital Versions of our Games

Hitler’s Reich: A Card Conquest System Game: Extended Example of Play (Part 1 of 2)

During October 2014’s GMT  “Weekend at the Warehouse,” I had the pleasure of teaching many of this wonderful event’s attendees how to play Hitler’s Reich.  The games were invariably entertaining, fun to observe, and players’ responses, both during and after the event, to this marvelous Mark McLaughlin design gratifying to experience.  Prior InsideGMT articles hopefully

Hitler’s Reich: A Card Conquest System Game: Extended Example of Play (Part 1 of 2) Read Post »

Examples of Play

Rendering Caesar’s COIN (Part I)

Before GMT had announced Falling Sky as an upcoming COIN Series volume, a couple images of our prototype posted on GMT’s Instagram site spawned a Boardgamegeek thread  contending that application of the COIN Series system to ancient Roman warfare was an unwise and awkward mismatch – a square peg in a round hole.  I was a bit amazed

Rendering Caesar’s COIN (Part I) Read Post »

Designer Blogs

Interview with Developer Mike Bertucelli

Mike Bertucelli has been with me and Liberty or Death every step of the way.  I feel lucky that he is interested in the game enough to develop it.  He is also a great guy to work with: larger than life both literally and physically and with a big heart.  He brings a lot to

Interview with Developer Mike Bertucelli Read Post »

Interviews

The Rockland Gamer Guys Meet “Hitler’s Reich”

Introduction: This provocative article title is not an ominous “Pulp Fiction” confrontation, but a quick After Action Report of my former New York gaming buddies first exposure to this latest game I’m developing with Designer Mark McLaughlin, Hitler’s Reich: A Card Conquest System Game (henceforth referenced “HITLER’S REICH”).  Back when I resided in New York,

The Rockland Gamer Guys Meet “Hitler’s Reich” Read Post »

Playtest Reports

Series Replay – Next War: India-Pakistan, Part 4 (final)

“Kashmir”, Game Turn 4 Game Turn 4 in this scenario is an “Initiative” turn for the Indians. At this point both sides are quickly running out of units, with the Pakistan/China side having a bit of an advantage since they started with a larger force. The Next War combat results table has high attrition for

Series Replay – Next War: India-Pakistan, Part 4 (final) Read Post »

Series Replay

Hitler’s Reich – The Event Decks: Broadening the Front in Hitler’s Reich

Hitler’s Reich is World War Two in two+ hours – and sometimes less.   One of the reasons this game plays so fast, once players become familiar with the rules, cards and their interplay on the map, is that all conflict in Hitler’s Reich is resolved through the play of cards.   Each player has a designated War

Hitler’s Reich – The Event Decks: Broadening the Front in Hitler’s Reich Read Post »

Designer Blogs, Development Updates

Time of Crisis Design Diary: A Design History

The design of Time of Crisis started with one fairly simple idea.  Wray was living and working in Chicago, so I was lucky to be able to meet with him in person fairly frequently.  At one game day at my house, we were discussing possible game design projects, and I related my interest in the

Time of Crisis Design Diary: A Design History Read Post »

Designer Blogs
Scroll to Top