Silver Bayonet: The 25th Anniversary Edition

Back in 1989, before the “G”, “M”, and “T” had even officially formed a company, I was working on my first “real” (as opposed to all the extremely amateur efforts that violated my game tables during the college and early-professional years. MAN, I kinda wish I’d kept the one on Brice’s Crossroads!) game design, an […]

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Designer Blogs

Next War: Taiwan Scenario – Invasion!

18.3.8 Invasion! – Operational Map Only Scenario This scenario allows players to play the Advanced Game scenarios, but ignore any naval aspects. The scenario assumes that the PRC has been able to nullify the ROC Navy, secure the Inshore approaches to Taiwan, and begin to establish a beachhead on Taiwan.

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Scenarios/Variants

Next War: Korea Scenario – Regime Change

  16.2.7 Regime Change Scenario Rather than facing a foe which is disintegrating in front of them as in the Collapse! Scenario, this scenario depicts a situation in which the U.S. and ROK have decided that enough is enough, and the regime in North Korea needs to be changed. To that end, they’ve decided to

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Scenarios/Variants

Hitler’s Reich: A Card Conquest System Game: Extended Example of Play (Part 2 of 2)

Click here to read Part I of this article Chapter Four.  Blitzkrieg & Second Success Action Because the Axis won its first Action, it gains a Second Success Bonus Action.  The Axis choice to take the Production Center Bonus Event Action put that Success Action in jeopardy, as had the Axis failed in the Production Center

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Examples of Play

Next War: Taiwan Examples of Play

The following examples are intended to assist with some of the trickier aspects of play in the recently released Next War: Taiwan. Penghu Invasion Example The following is an example of how to conduct an invasion of Penghu using the Advanced Game Series Rules. It is not, necessarily, the best way to go about it,

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Examples of Play

Adding the Replicators to Space Empires

Jim Krohn is the creator of our really cool 4X space game, Space Empires. In the expansions to SE, Jim has managed to give us a bunch of cool new additions and options without making the game unwieldy – a considerable design accomplishment. In this, Jim’s first article for InsideGMT, he takes us inside his

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Designer Blogs

Interview with Developer Alan Ray

Ludography DEVELOPER Great Battles of History: Great Battles of Alexander Expanded Deluxe (P500 -2015) Hoplite (2014) Chariots of Fire (2010) SPQR Deluxe (2008) Chandragupta (2008) Barbarian (2008) RAN (2007) Samurai 2nd Edition (2007) Gergovia (2007) C3I Simple GBoH Battle Manual (2006) Mamluk (2006) War Galley 2nd Edition (2006) Caesar Conquest of Gaul 2nd Edition (2006)

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Interviews

Perfect Openings: First Turn VC Strategy in Fire in the Lake

Welcome to the first Strategy Article we’ve published in InsideGMT! Unlike the majority of our articles, this one was not written by one of our designers or developers, but by one of our players. I want to thank Mark D. (the new owner of Grognard.com)  for creating such a well-conceived and well-written article that’s aimed at helping

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Strategy Articles

Time of Crisis Design Diary #2

The first question a lot of people ask about Time of Crisis is, “How does it compare to other deckbuilding games?”  This is something Wray and I thought about quite a bit throughout the development process.  When we first conceived of the base design for Time of Crisis, deckbuilding was still a new mechanic on the

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Designer Blogs

A BECKONING VICTORY: THE BATTLE OF MARS-LA-TOUR 1870

At Any Cost P500 Page “The tragedy is that, obsessed with avoiding defeat, he was blind to a beckoning victory.” – David Ascoli, author of A Day of Battle, referring to French Marshal Francois Bazaine   The Battle of Mars-la-Tour was fought on August 16th, 1870 and is considered to be one of the more remarkable

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Inside the Game as History
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