The 7 Years War: Frederick’s Gamble – Playtest Report

 I’m privileged to be Game Developer for The 7 years War: Frederick’s Gamble (henceforth referred to 7YW:FG). This is a wonderful game based on the innovative and still ever popular card driven game engine from Designer Mark McLaughlin: The Napoleonic Wars.  If you’re familiar with TNW or its successor games, Wellington and/or Kutuzov; you’d have […]

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Development Updates, Playtest Reports

Series Replay – Next War: India-Pakistan, Part 3

“Kashmir”, Game Turn 3 Game Turn 3 in this scenario is a “contested” turn; with much more limited movement/combat segments. In the Next War series turns are either “Initiative” turns (that have 3 move/attack cycles for the attacker and 2 move/attack cycles for the defender) or “Contested” turns that provide only 1 move/attack cycle for

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Series Replay

The Campaign of 1777 – Liberty or Death: The American Insurrection

We’ve just added Liberty or Death to our P500 list today, so order away! 🙂 Liberty or Death P500 Page. Enjoy! – Gene ——————- Below is a narrative from a recent playtest of Liberty or Death at the Camp Pendleton Conflict Simulations Club here in San Diego.  I am indebted to my friends for taking

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Playtest Reports

Series Replay – Next War: India-Pakistan, Part 2

“Kashmir”, Game Turn 2 GT2 is another Initiative turn for the Pakistan/Chinese side in this scenario. GT3 is a Contested turn by SSR, and the Indians will have the initiative in GT4 by SSR, so the Paks/Chinese really need to push.   During initiative movement, the Paks move up more full-strength divisions into Baramula in an

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Series Replay

Creating World War 2.0: The Genesis of Cataclysm: A Second World War

We’re excited to be adding Cataclysm to our P500 list this coming week. This is the first of several planned articles by William and Scott to give you guys insight into what this game is all about. Enjoy! – Gene ——————— In the wargaming hobby, every war has to fit into a box. When it comes to

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Designer Blogs

Series Replay – Next War: India-Pakistan

I’d like to add just a bit here to the background. But first, I’ll have Doug introduce himself: I have been a gamer since the mid-1980s, when I started with Squad Leader, which of course led to a long obsession with Advanced Squad Leader.  In college I was also a Harpoon fanatic, including gaming basically every naval

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Series Replay

Interview with Developer Ralph Shelton

Ludography Operation Dauntless – Developer – P500 Pax Romana 2nd Edition – Developer – P500 Infidel – Developer Blood & Roses – Developer Red Winter – Rules Proofreader/Editor Desert Falcons (GDW) – Playtester Pax Romana 1st Edition – Playtester Prussia’s Glory II – Playtester Ralph, tell me a little about yourself? I’m a data base

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Interviews

Enemy Coast Ahead: Evoking the Story

Jerry White has been attending our GMT Weekends at the Warehouse for many years now. A few years back, as I greeted him at one of the events, he mentioned that he had a game design that he wanted to show me. This happens a lot at GMT Weekends, and it’s kind of “hit and

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Designer Blogs

Triumph and Tragedy: Outside the Box

I guess it’s been six or seven years now since I got a call from Rick Young asking me if we’d be interested in publishing games from a proven block game designer. I was a little hesitant, as we didn’t have many block games in the line back then, although Rick and Jesse had done

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Designer Blogs

Hitler’s Reich: A First Look Inside The “War” Deck

Conflict in Hitler’s Reich: A Card Conquest System Game, henceforth referred to as Hitler’s Reich,  is resolved much like the classic card game “War” – but with dice and event cards added in.    The principal deck has four suits, but instead of Spades, Clubs, Diamonds and Hearts, the suits are Iron Crosses, Fasces, Soviet Russian

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Designer Blogs
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