MBT Example of Play (Part 2): Advanced Game AP Combat

Continuing the AP Direct Fire example from the Basic Game, everything remains the same with the exception of the Hit Angle, Hit Location and Damage determinations. It is determined that the M2A1 Bradley’s Rear/Side Hit Angle is applicable [in the Advanced Game there are four hit angles (six when including the mirrored right and left […]

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Designer Blogs, Examples of Play

B&T Warpath Chronicles #4: Developer’s Introduction

Greetings from just south of Baltimore, MD.  My name is Barry Setser and I am the developer for GMT’s upcoming game – Bayonets & Tomahawks.  Many of you know the name from numerous conventions and gatherings over the years, but there’s a larger contingent that have no idea who I am.  I would like to

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Designer Blogs, Development Updates

The Pendragon Chronicles Vol. 3 – Counter-Raider Warfare

As we examined in the previous volume of these Chronicles, raiding is an important feature of the period covered by Pendragon: The Fall of Roman Britain. As a consequence, if you are playing a Briton faction, you better be prepared to suffer significant harm and desolation from marauding raiders. But that does not mean you

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Designer Blogs

Two Good Years Out of Seven: The View from Paris After a Game of The Seven Years War: Frederick’s Gamble

Introduction by 7YW:FG Game Developer – Fred Schachter Mark McLaughlin and my designer/developer partnership span a number of fine GMT games: but since my business career took me away from the Northeast; it’s been all too rare that I could visit with my friend Mark and enjoy a good fun time gaming.  A recent trip

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Designer Blogs, Playtest Reports

First Time Into The Maze: Beginner Strategy in Labyrinth: Awakening

The Awakening expansion to Labyrinth was released in September, 2016, and added event cards and rules to cover the period 2010 through 2015.  It has been exciting for me as the designer to see player comments on-line as they explore the rules and test the Bots.  Many players commented that their goal in this exploration

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Designer Blogs

Terrain in Skies Above the Reich

The B-17 Flying Fortress was a menacing machine of the air, but it was positively frightening when it flew in formation. Skies Above the Reich is premised on a simple idea: the formation can be thought of as a terrain. For the Luftwaffe pilot tasked with the job of knocking those B-17s out of the

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Designer Blogs

B&T Warpath Chronicles #3: Action Tokens (now cards) Part 3 — Full Action Round Example: French & Indian Rampage, British Resilience

“Bayonets & Tomahawks Biweekly” is an article series appearing on InsideGMT periodically every two weeks. It features articles from the Bayonets & Tomahawks development team regarding the game’s design, development and upcoming release. NOTE: The cards in the final product have replaced the Action tokens. Issue #3: Action tokens PART 3 — Full Action Round Example: French

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Designer Blogs, Playtest Reports

The Pendragon Chronicles Vol. 2 – Raiding

Possibly the most characteristic feature of Pendragon: The Fall of Roman Britain is the importance of raiding and counter-raider warfare: no matter what approach you adopt, you are going to undertake (if you play a Barbarian faction) or suffer (if you are playing a Briton faction) a lot of raids, so let’s start with raiding.

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Designer Blogs
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