Talon Tuesday Issue #28: Talon 1000 on P500

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #28: Talon 1000 on P500 We’re so excited to announce the next addition to the Talonverse (what we call the universe in which Talon takes place) […]

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Designer Blogs, Scenarios/Variants

The Seven Years War: Frederick’s Gamble: Game Development Progress Report and Updated Overview Presentation

  It’s been awhile since the last InsideGMT article concerning The Seven Years War: Frederick’s Gamble, henceforth referred to as 7YW:FG.  This piece is an update of the game’s development progress as well as solicitation of InsideGMT readers of whether the game is on the right track in considering certain content.

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Designer Blogs, Development Updates

B&T Warpath Chronicles #2: Action tokens (now cards) Part 2 — ABC of Action Tokens and Round Start Play Example

“Bayonets & Tomahawks Biweekly” is an article series appearing on InsideGMT periodically every two weeks. It features articles from the Bayonets & Tomahawks development team regarding the game’s design, development and upcoming release. NOTE: The cards in the final product have replaced the Action tokens. Issue #2: Action tokens PART 2 — ABC of action tokens and

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Designer Blogs

Setting the Scene for Under the Southern Cross

I. Introduction The Flying Colors series of tactical naval games, designed by Mike Nagel, has proven to be not only popular, but very flexible in simulating a variety of naval actions from the age of sail. Followers of the series have seen fleet actions in the Atlantic and Mediterranean between the great European fleets of

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Designer Blogs, Inside the Game as History

Evolving the Wing Leader System

Developing the second volume of Wing Leader was supposed to be so simple. I would assemble some new aircraft data cards, throw together some scenarios, kick it out the door, then. . . profit! It all went wrong when people started to LIKE the first volume, Wing Leader: Victories. The problem when people like your

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Designer Blogs, Development Updates

The Last Hundred Yards Mission #2 AAR

On Wednesday, Rob Beggs, one of the play testers for Last Hundred Yards (LHY), and I had the opportunity to play Mission #2: Flushing Quail.  In this mission, the Americans are charged with driving a German outpost from a hill.  This outpost consists of (2) Infantry squads broken down into (4) sections and a Forward

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Designer Blogs, Development Updates

History Never Repeats Itself When Playing Cataclysm

It is November, 1946. German resistance collapses as French tanks roll into Berlin. For the typical WWII game, this can’t be possible. Cataclysm is not your typical WWII game. The game starts in 1933, not 1939. Germany has no Luftwaffe and no panzer armies. France is supreme. Yet from this corner, Germany somehow emerges to

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Designer Blogs

Bayonets & Tomahawks Warpath Chronicles #1: Action Tokens (now cards) Part 1 — Nailing Down the Operational Tempo… and More

“Bayonets & Tomahawks Biweekly” is an article series appearing on InsideGMT periodically every two weeks. It features articles from the Bayonets & Tomahawks development team regarding the game’s design, development and upcoming release. NOTE: The cards in the final product have replaced the Action tokens.

Bayonets & Tomahawks Warpath Chronicles #1: Action Tokens (now cards) Part 1 — Nailing Down the Operational Tempo… and More Read Post »

Designer Blogs
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