B&T Warpath Chronicles #5: From Bellin’s Map to B&T’s Game Board: How I Use Cartography in Game Design

“Bayonets & Tomahawks Biweekly” is an article series appearing on InsideGMT periodically every two weeks. It features articles from the Bayonets & Tomahawks development team regarding the game’s design, development and upcoming release. Issue #5: From Bellin’s map to B&T’s game board: how I use cartography in game design. First my heartfelt thanks to everyone […]

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Designer Blogs

Colonial Twilight: Operations and Special Activities

In this article I will write about the menus of Operations and Special Activities available to the two factions in Colonial Twilight: the Government, representing both local Algerian and metropolitan French authorities; and the political and armed fighters of the Fronte de Liberation Nationale (FLN), the insurgent force. You may wish to refer to the

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Designer Blogs

MBT Example of Play (Part 3): Advanced Game ATGM Dodge

MBT Example of Play (Part 3): Advanced Game ATGM Dodge Read Post »

Designer Blogs, Examples of Play

A Look at Strategy and Tactics for the Americans in Combat Commander by GMT Games

In this month’s customer update, I highlighted The Player’s Aid website and the good folks that are creating so much high-quality game-related content there. After the update, I asked Grant if he’d like to write an occasional article for InsideGMT to provide some added content to our site, and also to help spread the word

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Strategy Articles

Tearing Apart Hitler’s Reich: The Designers Battle It Out in the Overlord/Bagration Scenario: 1944 Game Set-Up

Introduction This After Action Report article presumes the reader already has some familiarity with the game through perusing material now resident within its InsideGMT archive.  It is hoped this piece will add to your appreciation of this exciting and fun to play P-500 listed game and, hopefully, encourage placing an order for the game if

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Designer Blogs

Gallipoli, 1915 Example of Play (Part 2) – Moving, Firing, Assaulting, Hiding

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Designer Blogs, Examples of Play

Gallipoli, 1915 Example of Play (Part 1): Moving, Firing, Assaulting, Hiding

This example uses scenario 10.7.1 Kemal’s Counter Attack, a two-player scenario designed to be played in an afternoon. Kemal Mustafa Atatürk was the commander of the 19th Division, the first senior Ottoman commander on the scene at Anzac. His quick actions saved the day for the Ottoman Empire. In this scenario he has just issued

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Designer Blogs, Examples of Play

MBT Example of Play (Part 2): Advanced Game AP Combat

Continuing the AP Direct Fire example from the Basic Game, everything remains the same with the exception of the Hit Angle, Hit Location and Damage determinations. It is determined that the M2A1 Bradley’s Rear/Side Hit Angle is applicable [in the Advanced Game there are four hit angles (six when including the mirrored right and left

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Designer Blogs, Examples of Play

B&T Warpath Chronicles #4: Developer’s Introduction

Greetings from just south of Baltimore, MD.  My name is Barry Setser and I am the developer for GMT’s upcoming game – Bayonets & Tomahawks.  Many of you know the name from numerous conventions and gatherings over the years, but there’s a larger contingent that have no idea who I am.  I would like to

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Designer Blogs, Development Updates

The Pendragon Chronicles Vol. 3 – Counter-Raider Warfare

As we examined in the previous volume of these Chronicles, raiding is an important feature of the period covered by Pendragon: The Fall of Roman Britain. As a consequence, if you are playing a Briton faction, you better be prepared to suffer significant harm and desolation from marauding raiders. But that does not mean you

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Designer Blogs
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