MBT Example of Play (Part 1): Basic Game AP Combat

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Designer Blogs, Examples of Play

Two Good Years Out of Seven: The View from Paris After a Game of The Seven Years War: Frederick’s Gamble

Introduction by 7YW:FG Game Developer – Fred Schachter Mark McLaughlin and my designer/developer partnership span a number of fine GMT games: but since my business career took me away from the Northeast; it’s been all too rare that I could visit with my friend Mark and enjoy a good fun time gaming.  A recent trip

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Designer Blogs, Playtest Reports

First Time Into The Maze: Beginner Strategy in Labyrinth: Awakening

The Awakening expansion to Labyrinth was released in September, 2016, and added event cards and rules to cover the period 2010 through 2015.  It has been exciting for me as the designer to see player comments on-line as they explore the rules and test the Bots.  Many players commented that their goal in this exploration

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Designer Blogs

Terrain in Skies Above the Reich

The B-17 Flying Fortress was a menacing machine of the air, but it was positively frightening when it flew in formation. Skies Above the Reich is premised on a simple idea: the formation can be thought of as a terrain. For the Luftwaffe pilot tasked with the job of knocking those B-17s out of the

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Designer Blogs

B&T Warpath Chronicles #3: Action Tokens (now cards) Part 3 — Full Action Round Example: French & Indian Rampage, British Resilience

“Bayonets & Tomahawks Biweekly” is an article series appearing on InsideGMT periodically every two weeks. It features articles from the Bayonets & Tomahawks development team regarding the game’s design, development and upcoming release. NOTE: The cards in the final product have replaced the Action tokens. Issue #3: Action tokens PART 3 — Full Action Round Example: French

B&T Warpath Chronicles #3: Action Tokens (now cards) Part 3 — Full Action Round Example: French & Indian Rampage, British Resilience Read Post »

Designer Blogs, Playtest Reports

The Last Hundred Yards Example of Play – Part 1

The Last Hundred Yards Example of Play – Part 1 Read Post »

Designer Blogs

The Pendragon Chronicles Vol. 2 – Raiding

Possibly the most characteristic feature of Pendragon: The Fall of Roman Britain is the importance of raiding and counter-raider warfare: no matter what approach you adopt, you are going to undertake (if you play a Barbarian faction) or suffer (if you are playing a Briton faction) a lot of raids, so let’s start with raiding.

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Designer Blogs

Talon Tuesday Issue #28: Talon 1000 on P500

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #28: Talon 1000 on P500 We’re so excited to announce the next addition to the Talonverse (what we call the universe in which Talon takes place)

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Designer Blogs, Scenarios/Variants

The Seven Years War: Frederick’s Gamble: Game Development Progress Report and Updated Overview Presentation

  It’s been awhile since the last InsideGMT article concerning The Seven Years War: Frederick’s Gamble, henceforth referred to as 7YW:FG.  This piece is an update of the game’s development progress as well as solicitation of InsideGMT readers of whether the game is on the right track in considering certain content.

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Designer Blogs, Development Updates

Why Ariovistus?

Why Ariovistus? Read Post »

Designer Blogs
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