Old Crows – Electronic Warfare in Red Storm

While only fifteen years separate the air wars depicted in Downtown and Elusive Victory from the hypothetical conflict in Red Storm, major advances in computer technology significantly changed all aspects of electronic warfare between the early 1970s and late 1980s. Radars, jammers, missiles, countermeasures, and counter-countermeasures all evolved at a rapid pace. From the Israeli Air Force’s engagements with Syria in 1982, the United States Air Force and Navy’s bombing of Libyan targets in 1986 during Operation El Dorado Canyon, and definitively in the Coalition control of the skies over Iraq in 1991 during Operation Desert Storm, electronic warfare changed dramatically. So, when I started developing Red Storm I knew that updating the game’s modelling of electronic warfare would be a critical to “getting it right.” At the same time, I didn’t want the game solely to become an electronic warfare (EW) game. Finding the right balance between realism and playability would be the key.

Ancient Civilizations of the Inner Sea: Meet the Mycenaeans

Below is the sixth in a series of articles from Mark McLaughlin showcasing the ten civilizations in Ancient Civilizations of the Inner Sea. The first five articles can be found here, here, herehere, and here. Enjoy!

Twilight Struggle Play the Experts #1: Slouching Toward Southern Europe

I have been a huge fan of Brian Reynolds and his digital game designs for over 20 years, since I first played his smash hit, Civilization II. As many of you may know, Brian is a tremendously skilled game designer, with a history of creating games that I, and apparently millions of others, think are “massively cool!” He’s recognized within the game industry as one of gaming’s most talented and productive game designers, and has been honored by PC Gamer magazine as one of twenty-five “Game Gods” and by IGN as one of the “Top 100 Game Developers of All Time.” Most recently, Brian guided the creative development of DomiNations™, a mobile strategy game for iOS and Android which launched in 2015. 

So, when I found out that one of the most amazing digital game designers of the past 25 years happens to love to play Twilight Struggle… well, that was a pretty cool moment. As it turns out, Brian’s passion for Twilight Struggle has led him to create a series of wonderful “Play the Experts” videos on his YouTube Channel. When I watched his first video, I couldn’t believe how much time and effort Brian had put into it. Wow! These are just so much better, in my view, than the usual “how to play” or “AAR” videos you tend to see online. Brian combines his passion for the game with his deep grasp of strategy, all wrapped up in a friendly, conversational presentation style, to take players inside the game in a way I haven’t seen before. In short, his videos are terrific!

With Brian’s agreement and assistance, we’ve decided to present these videos here on InsideGMT, with introductions and overviews by Brian, to help all of you either learn how to play Twilight Struggle or seriously improve your Twilight Struggle skills. I hope you enjoy these videos as much as I do, and that you learn a lot that will help you enjoy and improve your play in our signature game. Have fun!  – Gene

Ancient Civilizations of the Inner Sea: Meet the Phoenicians

Below is the fifth in a series of articles from Mark McLaughlin showcasing the ten civilizations in Ancient Civilizations of the Inner Sea. The first four articles can be found here, here, here, and here. Enjoy!

Why We Do What We Do in LHY: Platoon Leaders

Why we do what we do in The Last Hundred Yards – In these articles we discuss why we do what we do regarding the various systems and mechanics used in the LHY. On this occasion, the fifth article, we will discuss the impact of combat leadership, which is represented in LHY by the Platoon Leader units. To see the other four articles in this series, check out The Last Hundred Designer Notes on InsideGMT.