Below is the second in a series of articles from Mark McLaughlin showcasing the ten civilizations in Ancient Civilizations of the Inner Sea. The first article can be found here. Enjoy!
While much of what became known as Gaul is not shown on the game board, these hardy fierce northern tribes make their presence felt among the more Mediterranean-centered powers of Ancient Civilizations of the Inner Sea. It is a rich warrior culture also known for its distinctive art. The Gauls have a strong starting position in the game. Rome, which they sacked in 390 B.C., is extremely and temptingly close – something which no Roman player (nor the player running the Gauls) can ignore.
In the game, the Gauls are an offensive-minded civilization who gain an advantage in up to two Competitions per turn. In one, they may add a bonus White Tile to their stack of Tiles. In another, they may add a Tile of their own color from Supply.
This is a unique advantage, because while surviving White Tiles are removed at the end of a turn (as they convey only a passing, temporary advantage), the Civilization’s own Tile remains – up to the stacking limit of two at Sea or three on Land – enough to make a City, which gains a Victory Point and affects turn order as well as affecting the number of cards the Gallic player will draw (one extra card for every four Cities).
Previous Article in this Series: Ancient Civilizations of the Inner Sea: Meet the Carthaginians
Next Article in this Series: Ancient Civilizations of the Inner Sea: Meet the Egyptians
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