The Last Hundred Yards Vol. 4 AAR: Mission 43.0 — Green Devils’ Last Stand

Below is an After Action Report for The Last Hundred Yards Volume 4: The Russion Front Mission 43.0, Green Devils’ Last Stand. Enjoy!


January 5-16, 1944. As battle was raging in the Uman Gap, Konev’s 2nd Ukrainian Front launched a major assault against Wohler’s 8th army’s right flank, driving on the important industrial city of Kirovograd. The plan was to encircle the German defenders with the 5th Guards Army passing south of the city and the 53rd Army to the north. The Russians made rapid progress in both sectors overruning the woefully thin German defenses. For the 2nd Fallschirmjäger Division, already defending a 21 kilometer front with just 3,200 men, were also tasked with holding the vital road crossing, the Krivoi Rog – Kirovograd highway. For the Green Devils’ Pioneer Battalion stationed at Novgorodka the reckoning was at hand.

Major Sidorov looked at the map one more time while kneeling next to a log in the woods. Majors Sidorov and Semenov had been tasked with taking the village currently occupied by the Germans. The plan was a classic pincer attack. Sidorov with his 2nd and 3rd platoons would to attack from the north while Semenov attacked from the south with his 1st and 2nd platoons. Sidorov split his two platoons, sending the 3rd platoon across the road against the village on the east side of the road and the 2nd platoon directly through the woods.

Learning to Play The Last Hundred Yards

For those of you who haven’t gotten into Mike Denson’s small-unit tactical game The Last Hundred Yards, there’s never been a better time to jump in. Not only is Volume I back in stock and shipping now, but Mike and his team just put together a stellar Basic Training guide that takes you through all the details of the system, and gets you playing quickly.

The Basic Training guide walks you step by step through three missions in a programmed-instruction like format, and includes illustrations of complex concepts.

Whether you are new to tactical games or familiar with other tactical game systems, The Last Hundred Yards introduces innovative concepts like the Action-Reaction cycle and the Passage of Time, which the Basic Training guide explains step-by-step. Each mission introduces a few rules, which gets you playing the game and learning quickly. This programmed-instruction approach is accessible and incorporates feedback from players and the developers’ experience with the system to teach these concepts in the clearest possible way.

In addition to the guide, players who own Volume II or III will need to download a set of maps that are needed to play the included scenarios for players who own Volume II or Volume III; there are instructions in the guide to adapt the Volume III counters to the scenarios. We hope the Basic Training guide will get you playing The Last Hundred Yards quickly; there is so much to explore in the series, and much more to come.


The Last Hundred Yards Mission 14.0: Another Bump in the Road — A Narrative Style AAR

September 18, 1944: On the main road to Nijmegen, north of Veghel, near a small village the locals called Voederheil, Captain Speirs lowered his binoculars and swore to himself. The fleeting grey figures he had seen moving about in the buildings ahead could only be Germans, and that meant yet another delay. His men were tired. He was already eight hours behind schedule, and now he had to deal with another blocking force. After conferring with Lieutenant Higgins of Able Company, they moved out. As he turned to leave, Speirs could hear Higgins muttering something about “just another bump in the road”.

Since this was to be a joint operation with Able and Baker companies, Captain Speirs had put Lieutenant Higgins in nominal charge of the combined units as he had the most combat experience. So, Higgins gathered the other lieutenants: Ricci, Kelly, Stillwell, Reynolds, and Garcia. Before he began, Higgins looked across the road at the reduced squads of Baker company. They had been hard hit in the past few days and looked it. Reynolds only had one squad left. Of course, Able company wasn’t much better off.

The Last Hundred Yards Ladder Play #15 After Action Report: Mission 3.0 — “At Least it’s Quiet Here”

By Jochen Kehoe

December 1944: Corporal Cecil Hannaford was not happy. As the assistant squad leader in the 3rd Platoon, A Company, 110th Infantry Regiment, he had just learned that his platoon had been ordered to leave the warm, safe shelter of their buildings in Heinerscheid to set up a roadblock nearly a mile away in Kalborn. Reluctantly, Hannaford and the others moved out into the cold night. “We ran a phone line to our outpost as our only communication with the company HQ” in Heinerscheid. When they got to their OP position, Hannaford was dismayed to see that it was “in plain view of the road on the next hill.” As he and his foxhole buddy dug in and set up their position, Corporal Hannaford could only think of the rest of the company, cozy and dry back in Heinerscheid. They finished digging in, and Hannaford took the first watch. Oh well, he thought, at least it’s quiet here.

Mission Objective: The mission ends if at the end of the game turn there are no American undisrupted combat units within two hexes and LOS of the Church, or either side exceeds their Casualty Differential Limit, or the Final Score is ≥ 46.

The Last Hundred Yards Ladder Play After Action Reports: Mission 1.0 — On Their Own

The Last Hundred Yards (LHY) Vassal Ladder is an ongoing monthly tournament in which players are matched up roughly by skill rating. As players win or lose, they move up and down on the ladder. There is nothing particularly “official” about the ratings and we welcome players of all skill levels. We currently have about 20 -22 regular participants. Players can join, leave, and re-enter the ladder each round as they have available time. The LHY Ladder players are located around the world in many different time zones. A small subset of the players competes by Play by Email only (PBEM). Everyone from the game’s designer to brand new players participate in the ladder. Players of all skill levels are welcome. The Ladder is a great place to learn the game and to improve your play.  A typical ladder mission should last between 90-120 minutes. Players should be familiar with the rules but can certainly discuss and help one another learn them better. A typical ladder round lasts for about four weeks so there should be plenty of time to schedule and play a match. Once the mission is completed, players are responsible for providing mission results and a short After-Action Report (AAR).

In addition to becoming more familiar with the game and improving your play, players can expect to meet a variety of friendly competitors from around the world! If you would like to participate in the LHY ladder, you contact Mark Buetow at buetowmt@gmail.com.

The following three AARs are from the most recent ladder mission played, Mission 1.0 Own Their Own.

The Last Hundred Yards Ladder Play After Action Report: Mission 6.0 — Tiger in the Pen

Below you will find the seventh in a series of After Action Report articles written by players participating in The Last Hundred Yards ladder play on BGG. You can find the first six articles in this series here. If you would like to participate in the LHY ladder play, please contact Mark Buetow through the LHY Facebook page or on BGG. Enjoy!

The Last Hundred Yards Ladder Play After Action Report: Mission 7.0 — The Sickle

Below you will find the sixth in a series of After Action Report articles written by players participating in The Last Hundred Yards ladder play on BGG. You can find the first five articles in this series here. If you would like to participate in the LHY ladder play, please contact Mark Buetow through the LHY Facebook page or on BGG. Enjoy!