FAB Crusader AAR: The Winter Battle of North Africa 1941 (Part 3)

FAB Crusader AAR: The Winter Battle of North Africa 1941 (Part 3) Read Post »

After Action Report, Designer Blogs

Apocalypse Road: The Essendarium – Part 7

“This is part 7 of the fictionalized Essendarium replay. Today we complete the team run-down and prepare for the race itself next week. Since we have crossed the 500 mark and the game is ready to roll into the art department, it is just a matter of time before we start working on the finished

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Designer Blogs

Tank Duel Scenario 2: Hold the High Ground – Round 2

Situation Map at start of Round 2: Round 2 As the SU-100 Commander looks around the battlefield, trying to spot other enemy units, the roar of the T-34/76’s cannon makes him flinch – the first shot of the battle has been fired! Looking at the Stug in the distance, the SU-100 Commander sees the shell

Tank Duel Scenario 2: Hold the High Ground – Round 2 Read Post »

After Action Report, Playtest Reports, Scenarios/Variants

The Gandhi Chronicles Issue #3: Raj Control

One of the innovations which Gandhi brings to the COIN series is a subtle change in the mechanics of Control. In previous games, Control has been determined by whichever Faction had more pieces in the space than any other – a plurality is insufficient, a strict majority is required for Control. While some games have

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Designer Blogs

Apocalypse Road: The Essendarium – Part 6

Apocalypse Road: The Essendarium – Part 6 Read Post »

Designer Blogs

Tank Duel Scenario 2: Hold the High Ground – Round 1

As the Russian Commander prepares his crew to move out, his German counterpart already has tanks on the move. It comes as a shock when the Russian commander spots what looks like a Stug moving to his right in order to capture a hill, but it suddenly lurches to a halt before reaching it. Probably hit a patch

Tank Duel Scenario 2: Hold the High Ground – Round 1 Read Post »

After Action Report, Playtest Reports, Scenarios/Variants

Semper Fi! – The Next War at the Marine War College

In preparation for a combined game of Next War: Poland, Next War: Korea, and Next War: Taiwan (coming up in April), I was asked to drop in to the Marine War College in Quantico, VA to show some of the students how to play the game as a teach the teachers exercise. So, on a

Semper Fi! – The Next War at the Marine War College Read Post »

Designer Blogs

The Evolution of “Expansion or Extinction #3: Introducing a New Map!

The Evolution of “Expansion or Extinction” (EOE) is an article series periodically appearing in InsideGMT.  It features articles from the designer regarding the game’s design, development and upcoming release. Parts 1 and 2 of this series can be found here and here.

The Evolution of “Expansion or Extinction #3: Introducing a New Map! Read Post »

Designer Blogs

Apocalypse Road: The Essendarium – Part 5

Apocalypse Road: The Essendarium – Part 5 Read Post »

Designer Blogs

Tank Duel Scenario 2: Hold the High Ground – Setup and Introduction

The Russian commander looks out from the cupola of his SU-100, surveying the ground before him. His orders are to advance to the low hills approximately 400m away and hold them against a suspected German tank force in the area until reinforcements arrive. An uneasiness grips him, for he knows the Germans also want to capture the

Tank Duel Scenario 2: Hold the High Ground – Setup and Introduction Read Post »

After Action Report, Playtest Reports, Scenarios/Variants
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