Tank Duel Scendario 2: Hold the High Ground – Round 5

“I’ve got a clean shot on the Panther!” “Fire!” The Commander braces himself as the SU-100 cannon roars again. He watches as the shot impacts the Panther’s turret and the Panther Commander is blown out of his hatch! “Great shot! Reload!” Nearly simultaneously, the T-34/76 fires and the PZ IV erupts in a massive explosion! […]

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After Action Report, Playtest Reports, Scenarios/Variants

Manoeuvre: Distant Lands Tournament Part 2 of 4: Tokugawa Shogunate vs. India

Manoeuvre: Distant Lands Tournament Part 2 of 4: Tokugawa Shogunate vs. India Read Post »

Strategy Articles

Clash of Sovereigns Design Thoughts #1: Some “Big Picture” Canister Shots

Well, here we are. Clash of Sovereigns is finally emerging from my basement (and Vassal playtest), and (hopefully) on its way to your doorsteps in the next year or so. When all is said and done, it will have taken ten or eleven years from the decision to try to make it (because no one

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Designer Blogs

Apocalypse Road: The Essendarium – Part 9, Start Me Up

Apocalypse Road: The Essendarium – Part 9, Start Me Up Read Post »

Designer Blogs

The Last Hundred Yards – 22.2 Armor Example of Play (Part 2)

The Last Hundred Yards – 22.2 Armor Example of Play (Part 2) Read Post »

Designer Blogs, Examples of Play

Tank Duel Scenario 2: Hold the High Ground – Round 4

The Commander’s heart rate quickens as he watches the Panther’s long gun barrel rotate past him and settle in on the T-34/85 on the hill. Unable to line up a shot on the Panther in time, he can only hope that the T-34/85 realizes the danger and moves, but they are too focused in on

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After Action Report, Playtest Reports, Scenarios/Variants

Manoeuvre: Distant Lands Tournament Part 1 of 4: Sweden vs. Qing Dynasty

As promised, here is the first article in the follow-up series to the Manoeuvre tournament I wrote a few months ago. I’m back now with the Distant Lands expansion, and I will pit those armies against each other in a series of elimination battles with the winner moving on to fight the French army (the

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Strategy Articles

The Gandhi Chronicles Issue #4: Playing the British Raj in Gandhi — Operations and Special Activities

The Raj Faction in Gandhi will feel familiar for those who have played any of the 20th century COIN games. Like many Government Factions, its forces are represented by two types of cubes; it has a limited budget to spend on its Operations; and it seeks Control over the populace as one of its victory

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Designer Blogs

Apocalypse Road: The Essendarium – Part 8, Ready to Explode

Commentator:Hello and welcome to what looks like being a very exciting race todayAmong the top drivers are Noddy Holder of the Brahms and Lizst CupHis team mate is one of Britain’s wildest fellows, James Lea. Let’s hope his accident record can be overcome today. And now, just coming down the straight in the all familiar

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Designer Blogs

The Last Hundred Yards – 22.2 Armor Example of Play (Part 1)

The following example of play not only demonstrates how the armor system works in the LHY but also how the system models actual armor tactics used during WW2. These include tactical concepts such as Enfilade Fire, Fire and Maneuver (i.e., leap frogging), Halt & Fire, Shoot & Scoot and Reverse maneuvers to avoid enemy fire.

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Designer Blogs, Examples of Play
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