King Louis, Prince Conti, Marshal De Saxe (or, “Neurosis, Petulance, Brilliance and Debauche”): Running the Biggest Dog on the Continent – French Strategy in Clash of Sovereigns

Here is a first collection of thoughts on French strategy in COS. I hope to write at least one article on strategy for each Power, and may get to a second if I just skip sleeping for the next year. Er, so, don’t hold your breath on that…. To start with a one-line look over […]

King Louis, Prince Conti, Marshal De Saxe (or, “Neurosis, Petulance, Brilliance and Debauche”): Running the Biggest Dog on the Continent – French Strategy in Clash of Sovereigns Read Post »

Designer Blogs, Strategy Articles

A Brief Example of Platoon Activation in The Last Hundred Yards

A Brief Example of Platoon Activation in The Last Hundred Yards Read Post »

Designer Blogs

Tank Duel Scenario 2: Hold the High Ground – Round 7

The Commander can only watch as the T-34/76 comes to a sudden stop, mud spraying.  Get out of there! But it is too late – the Panther’s gun barrel settles in, aimed at the T-34/76. He isn’t sure what came first, the sound of the shot or the explosion as the T-34/76’s hatches blow clean

Tank Duel Scenario 2: Hold the High Ground – Round 7 Read Post »

After Action Report, Playtest Reports, Scenarios/Variants

Manoeuvre: Distant Lands Tournament Part 4 of 4: France vs. Qing Dynasty

Manoeuvre: Distant Lands Tournament Part 4 of 4: France vs. Qing Dynasty Read Post »

Strategy Articles

Normandy ’44 Campaign AAR Part II: June 8th-10th

The Invasion So Far… In our last after action report, I introduced Normandy ’44 and discussed the initial invasion plus airdrops. I sprinkled in a little commentary on game mechanics while reporting on the action. I intend to continue this format for the rest of the series. Last time we had just witnessed the failure

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After Action Report

Apocalypse Road: The Essendarium – Part 11, The Final Chapter

Get your motor runnin’ Head out on the highway Lookin’ for adventure And whatever comes our way Yeah Darlin’ go make it happen Take the world in a love embrace Fire all of your guns at once And explode into space I like smoke and lightning Heavy metal thunder Racin’ with the wind And the

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Designer Blogs

Tank Duel Scenario 2: Hold the High Ground – Round 6

Smoke drifts from the hull where the round impacted, but the Commander doesn’t see any flames – hopefully they can get the fire out quickly.  Across the battlefield, the Commander sees the Stug moving into a flanking position, it won’t be long until he stops and aims at our weaker side armor! We need to

Tank Duel Scenario 2: Hold the High Ground – Round 6 Read Post »

After Action Report, Playtest Reports, Scenarios/Variants

Manoeuvre: Distant Lands Tournament Part 3 of 4: Tokugawa Shogunate vs. Qing Dynasty

Manoeuvre: Distant Lands Tournament Part 3 of 4: Tokugawa Shogunate vs. Qing Dynasty Read Post »

Strategy Articles

Normandy ’44 Campaign AAR Part I: June 6th-7th

Introduction When I moved to a new home last year I appropriated a small room for my gaming collection. Slowly but surely I put together some bookcases, moved a small desk and eventually acquired a combination table-bookcase so I could set up games long-term. Everything was ready, so all I needed was to pick a

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After Action Report

Apocalypse Road: The Essendarium – Part 10, Slam the Hammer Down

Apocalypse Road: The Essendarium – Part 10, Slam the Hammer Down Read Post »

Designer Blogs
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