Herding Elephants: A Development Update on Hannibal’s Revenge

In April I was able to take my playtest kit for Hannibal’s Revenge to the GMT Weekend at the Warehouse and play with several of the GMT Team Members in attendance, so that we could plan the next steps for development of the game. Needless to say, we had a great time playing the game and I was able to complete two playtests while I was there, in addition to several partial sessions.

One of the main goals in this test was to try out the new map from Mark Mahaffey and look for any issues with the pieces, sizes of the boxes, and coloration of the map to make sure that it was as usable as possible. The map passed with flying colors.

A playtest session in progress with Kai Jensen. None of these components should be considered final, but they sure did look nice!

Conquest & Consequence versus Triumph & Tragedy

If you’re a Triumph & Tragedy (T&T) fan, you’ve probably heard that Conquest and Consequence (CnC) is more complicated than T&T, and not as “clean”. Well, that’s a high bar, and IMO here’s why:

• It’s a sequel. Sequels usually require extra rules to take a system that was custom-designed for one situation and adapt it to a new situation.

• To maintain T&T‘s 3-sided dynamic, the “Soviet” Faction (Siberian Russia plus the Chinese communists) is added to the basic US-Japan confrontation. The Soviets are a latent military power that must play a patient “long game” combining solid defense with the nurturing of civilian political organization (“Partisans”) that in time will assume sufficient military power to win more than its share of games. Some do not enjoy this role, some do; it’s a personality thing.

• New elements including Partisans, the Chinese Civil War, and Island warfare do add additional complexity to the system.

• Diplomacy is a popular aspect of the system, but because war historically broke out earlier in China than it did in Europe, less Diplomacy typically occurs.

• Play Balance had to be reset. Although the original version actually boosted Japan’s historical capabilities for game purposes, many gamers were unhappy with Japan’s prospects. A modified v1.1 was released, incorporating balance tweaks to give Japan a better chance. New players must realize that Time is not Japan’s friend, and play accordingly: the clock is running.

Leader Personalities in Banish the Snakes

Banish the Snakes is now available for pre-order! You can find more info or pre-order on the P500 page here.


Saint Patrick Card

A good historic simulation game will always tell a story; for Banish the Snakes, that is mostly accomplished through interaction with the Saints that appear in the game. St. Patrick is the best known of these Saints. Players direct the actions taken by these historic people – both men and women – and their successes and failures drive the game’s narrative.

The historic sources available for this time period is sparce. We have some good information about the dozen historic Saints in the game, and some others who did not make the “cut” to be included. And we have good information about the general social structure in Ireland during this time period. But we have only spotty information on individual political leaders from this era. Neil of the Nine Hostages is the most notable – and has the best sobriquet! And there is Benignus of Armagh, whose chieftain father features in a story about Patrick. They both have their own cards in the game. But for the most part, the chiefs, kings, and even high kings of the era remain anonymous.

Napoleon in Egypt: Local Units Side with the French (Part 2)

by Pascal Toupy and Marco Poutré

In the previous article of this series, we began exploring the auxiliary units the French raised during their campaign in Egypt and Syria. We’ll finish that review with the Régiment de dromadaires (Dromedary Regiment) and then look at how the French player can best use Auxiliary Units in their quest for victory in our game Napoleon in Egypt.

Meet the Statesmen of Congress of Vienna – The French Contingent, 2024 Edition (Part 4 of 4)

Introduction by Congress of Vienna (CoV)’s Assistant Designer & Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “made the cut”; InsideGMT presented articles of “Designer’s Notes” and a “Game as History” series entitled “An Historical Introduction to the Congress of Vienna Period (CoV)”.  Use this link to access copies of these articles: https://www.gmtgames.com/p-850-congress-of-vienna.aspx .

Since this is the fifth of GMT’s “Great Statesmen” game series, it seems appropriate to focus on those very Statesmen who make this Napoleonic Wars historical period so fascinating to our hobby from perspective of the game Frank designed.

Consequently, following Part Three’s “Russian Contingent” piece, here’s the final part of this four-part series: “Meet the Statesmen of Congress of Vienna – The French Contingent”.  Please note InsideGMT published the original of this article during early 2020.  This is the 2024 edition… which is an update including Terry Leeds’ gorgeous graphics of Congress of Vienna’s cards.

Alas, as previously explained, this four part “Meet the Statesmen of Congress of Vienna, which is essentially a compendium of its cards, could not be accommodated within CoV’s Playbook due to space limitations.

I enjoyed learning more of the historical figures behind the game’s cards and hope you do as well. Also, the CoV Team appreciates folks’ feedback, whether within this forum or elsewhere to this InsideGMT series.  Now to conclude matters with its final Pt. 4 of 4 installment by meeting the Great French Statesmen, War Leaders, and other “neutral” personages of Congress of Vienna.

 In italics we include a description of each card’s CoV game attributes in terms of its game-related background, along with for players, its game play opportunities and weaknesses.

Note: If you would like to view any of the below images in a larger size, you can click on the image, and it will point you to an expanded image file.

Additional note: We are releasing this article about Congress of Vienna’s French Contingent on July 14, Bastille Day, for a little thematic flavor. We hope you enjoy it!

So You Think You Can Dance (With the Central Powers)?: An “Illusions of Glory” Note

The second edition of Illusions of Glory: The Great War on the Eastern Front (“IoG”) is currently on the P-500 list.

Links to prototype unit counters, player aid cards, mapboard, rules, and playbook can be found on the IoG webpage

Playtesters have remarked about the difficulty of fighting Large Unit Counters (“LCUs”) representing regular or elite German infantry corps.  Each of them has a Loss Factor (LF) of “3”.  Under the Combat Results Table, those units end up absorbing hits without taking step reductions.

 A unit’s step reduction is caused by applying the unit’s Loss Factor (LF) to the Loss Number (LN) generated by the Combat Results Table for damage inflicted by the enemy (Rule 12.6.2).  If the LN is equal to or greater than a unit’s LF, the unit loses a step; if the LN is less than the unit’s LF, then the unit absorbs the LN without taking damage (Rule 12.6.3). 

2024 Fall Weekend at the Warehouse

For those of you wondering about the dates for the Fall ’24 Weekend at the Warehouse, we have now set the dates for October 17-20, 2024.

Hotel Bookings:

Sequoia Inn:

The Sequoia Inn is pleased to offer the following special rates for your corporate group and will be honored on 10/16-10/20/2024. Rates are net, non-commissionable, federal and state taxes will be added.

$96.00 + tax  Traditional Room with 1 king bed (10 Rooms)
$96.00 + tax  Traditional Room with 2 queen beds (10 Rooms)

Please be advised that our check in time is at 4:00 pm, and Check out at 11:00 a.m.
Please have an Identification card and a credit card ready upon check in.

*Incidental hold/deposit of $100/stay is required.
*Roll away beds are only available for the following room type: king size bed, suite or VIP and they are subject to a small fee per stay.
*If travelling with a pet, there is a $75/stay nonrefundable fee. Please ask agent for more details.*
*Room cancellation must be 72-hrs in advance to avoid cancellation fee. No Show will be charged at regular booking rate.

For reservation please contact 559-582-0338, and please mention the group name “GMT” to receive the discounted rate.

Please make sure to book all your reservations by 10/8/2024 at noon and all unpicked rooms will be released to our house availability. The Sequoia Inn reserves the right to withdraw this offer at any time.

HiltonHome2Suites:

The Hilton online booking link for GMT GAMES is now ready for use. Simply copy and paste the URL below into your browser to access the exclusive rates available for this group:

Booking Link: https://group.home2suites.com/bonkdv

Hotel:  Home2 Suites by Hilton Hanford Lemoore

Group Name:  GMT GAMES

Arrival Date: October 17, 2024

Departure Date: October 20, 2024

Booking Deadline: September 25, 2024

Actual stay dates can vary.  Simply select your desired check-in and check-out dates.

Please note, the entire URL must be copied and pasted for it to work properly.

Meet the Statesmen of Congress of Vienna – The Russian Contingent, 2024 Edition (Part 3 of 4) with their Prussian and Swedish Allies

Introduction by Congress of Vienna (CoV)’s Assistant Designer & Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, which is now a GMT P-500 offering; InsideGMT presented articles of “Designer’s Notes” and a “Game as History” series entitled “A Historical Introduction to the Congress of Vienna Period (CoV).” Use this link to access copies of these articles and much more: https://www.gmtgames.com/p-850-congress-of-vienna.aspx.

Since this is the fifth game of GMT’s “Great Statesmen” series, it seems appropriate to focus on those very Statesmen who make the Napoleonic Wars historical period so captivating and compelling to our hobby from the perspective of the game Frank designed.

Consequently, following Part One’s “British Contingent” and Part Two’s “Austrian Contingent” (with its bonus of CoV’s Bibliography), here’s part three of a four part series: “Meet the Statesmen of Congress of Vienna – The Russian Contingent, with their Prussian and Swedish Allies.” For the Russian CoV player controls cards and military forces representing Prussian and Swedish game Characters and together what a fascinating group they comprise!

The next and final increment of this series will address the French with their USA Allies for the War of 1812 and other non-aligned personages. It should be noted this piece was originally InsideGMT published during early 2020. This is the 2024 edition…which is an update including Terry Leeds’ gorgeous graphics of Congress of Vienna’s cards.

In italics we include a brief description of the cards with their CoV opportunities and weaknesses. However, before commencing this article’s main text, below is an aside regarding Leader Cards, a type of distinct card unique for each Major Power. Here’s the relevant Rulebook extract with an associated illustration:


I enjoyed learning more of the Historical Personages behind the game’s cards and hope you do as well. Now to meet the Great Statesmen (and military leaders) of Congress of Vienna’s Russian player…

1867 Big Wyoming: Pressure Points

I knew from the outset that I wanted people playing 1867 Big Wyoming to feel pressure. I didn’t want players to get comfortable, to bask too long in their short-term successes, to feel like the responsibility of changing the game state was on somebody else—I wanted players to feel like they were running a race, like slowing down was not an option, like there was always some ill-intentioned force waiting for the right moment to strike. In short, I wanted the game to put pressure on players in addition to what pressure naturally comes from their opponents. Some 18xx games are content to let players dictate the pace of a game and drive the game’s action; in fact, in many 18xx games, it’s theoretically possible that, if players behave in certain ways, the game will never end. While I very much appreciate many such games, that’s not what I wanted for 1867 Big Wyoming. There are several reasons for this.

Napoleon in Egypt: Local Units Side with the French (Part 1)

In Napoleon in Egypt, the French Player has several different types of Units at his disposal: Regulars, Grognards, Militia, and Auxiliaries. In this article, we will take a more detailed look at the background history of the various Auxiliary Units, original and colorful troops who can either be recruited by the French Player for 2 APs or show up through historical Events.

During the French campaign in Egypt and Syria, Bonaparte faced a major challenge: the renewal of his troops. Since the start of the Revolutionary Wars, the French armies had always maintained a link with their mother country, a natural source of new soldiers. Moreover, the revolutionary enthusiasm which had spread to some conquered territories and populations had assured an influx of allied units for the Republic. But after the naval disaster in Aboukir, sending troops from France to Egypt and Syria became impossible. Bonaparte had no choice: if he wanted to swell his ranks and benefit from fresh troops, he had to recruit local units, a principle he would later adopt throughout the Empire.