The Pendragon Chronicles – Vol. 8 – Imperium (Part 2)
To read Part 1 of this article, go here.
The Pendragon Chronicles – Vol. 8 – Imperium (Part 2) Read Post »
Designer BlogsTo read Part 1 of this article, go here.
The Pendragon Chronicles – Vol. 8 – Imperium (Part 2) Read Post »
Designer BlogsPart I in this series can be found here. Last time, we looked at how Under the Southern Cross (USC) deals with shoals and sandbars in the various river battles included among the almost two-dozen scenarios of the game. In this installment, we’ll see how river and tidal currents are modeled and how the rules for
New Features in Under the Southern Cross Part II Read Post »
Designer BlogsWhere previous games in the COIN series cover a few years, or at most a couple decades, of history, Pendragon: The Fall of Roman Britain spans more than a century of the history of Britain, from the waning years of the Western Roman Empire (c. 360 AD) to the thorough fragmentation of the island into
The Pendragon Chronicles – Vol. 8 – Imperium (Part 1) Read Post »
Designer BlogsBelow is an After Action Report for The Last Hundred Yards Mission 6.0, “Tiger in the Pen”. Enjoy!
The Last Hundred Yards After Action Report, Mission 6.0 “Tiger in the Pen” Read Post »
Designer Blogs, Playtest ReportsBelow is Part 2 of 2 in Mark McLaughlin’s article titled, “Solitaire Ancient Civilizations of the Inner Sea”. To read Part 1 of the article, follow this link.
Solitaire Ancient Civilizations of the Inner Sea (Part 2 of 2) Read Post »
Designer Blogs, Solitaire SystemsFor me having a new design enter the gaming fray is like XMAS where everyone else gets to open the present. I opened a new copy yesterday to check that it was packed correctly and I was struck by that new game smell. I love that smell… far superior to what I usually smell in
Pericles: Strategy in the Archidamian War Read Post »
Designer BlogsIntroduction by Game Developer Fred Schachter – Prior InsideGMT articles concerning Ancient Civilizations of the Inner Sea focused on the multi-player versions of the game… and there’s more to come as the game’s development continues. This particular article by Designer Mark McLaughlin provides the reader insights as to the game’s basic systems and the cards
Solitaire Ancient Civilizations of the Inner Sea (Part 1 of 2) Read Post »
Designer Blogs, Solitaire SystemsThis is the fifth part of the series regarding “Why we do what we do in The Last Hundred Yards.” This article deals with the use and effects of Mortars.
Why We Do What We Do in LHY: Mortars Read Post »
Designer BlogsToday we present another excellent strategy article from our friends at The Player’s Aid, this one by Grant Kleinhenz. I encourage all of our readers to take a look at the outstanding content on their website, and particularly at several of their recent GMT-related articles: Review of Wing Leader: Supremacy Video AAR of Labyrinth Strategy Advice
A Look at Strategy & Tactics for the Germans in Combat Commander by GMT Games Read Post »
Strategy ArticlesLike all games in the COIN series, Pendragon: The Fall of Roman Britain represents the political and economic geography through a combination of parameters including who controls the space (Control) and how large its population is (Population). Unlike most previous games however, Pendragon does not complete this trio with Support/Opposition, as, over such a long
The Pendragon Chronicles – Vol. 7 – Control, Population and Prosperity Read Post »
Designer Blogs