Tank Tales #3: Advanced Command Pt. 1

In our last post, we discussed the detailed Fire Action Resolution Procedure in Tank Duel: Enemy in the Crosshairs. While that example is typical of normal play, there are many different options available to Commanders who wish to outwit the enemy. In the next two articles, we will use a series of examples, each building […]

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Designer Blogs

Red Storm – Scenario Design and Testing

In designing Red Storm: The Air War Over Central Germany, 1987, I wanted to provide a diverse mix of scenarios in terms of content, balance, and size.  To give a sense of my design process, this article will share some insights into the scenario design and testing of “Breakthrough,” one of the larger scenarios in

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Designer Blogs

An After Action Report for Mission: 3.0 Bump In The Road

Overview: This was my first real playtest session of the LHY game system. I had experimented with Missions 1.0 and 2.0 but it wasn’t until I played Mission 3.0 that I started to see nuances within the game and how they could be put to use tactically. I will go over the strategies and details

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Designer Blogs

Colonial Twilight: Playing the Game Solitaire

Colonial Twilight: Playing the Game Solitaire Read Post »

Designer Blogs

MBT Example of Play (Part 8 and Final): Optional Morale

To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat), Part 2 (Advanced Game AP Combat), Part 3 (Advanced Game ATGM Dodge), Part 4 (Advanced Game GP Fire), Part 5 (Advanced Game Close Assault Combat), Part 6 (Advanced Game Hand-to-Hand Combat), and Part 7 (Advanced Game Overrun Combat) on InsideGMT.

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Designer Blogs, Examples of Play

Imperialism and Protest in Gandhi: How to Shift Support (or Build Opposition)

The newest offering in our COIN Series—Volume IX, Gandhi—takes on the world’s most famous nonviolent resistance movement, the 20th century struggle to free India from British colonial rule. In today’s article, designer Bruce Mansfield introduces us to the ways this COIN volume treats population, support for/opposition to the colonial government, and the role of Gandhi’s

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Designer Blogs

The Seven Years War: Frederick’s Gamble “Goes Electric” (with a New VASSAL Module!)

When Designer Greg Ticer and I began our partnership to bring The Seven Years War: Frederick’s Gamble, henceforth referred to as 7YW:FG,  into published form; we could not anticipate nor imagine the great outpouring of enthusiastic support and encouragement of so many gamers, the play test team (from West Coast to East and to the

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Designer Blogs

New Features in Under the Southern Cross, Part I

Designing a game that is part of an established and well-liked series such as Mike Nagel’s Flying Colors (FC) requires a delicate balancing act. On the one hand, the setting for Volume IV requires some special handling: river shoals and sand bars, the preponderance of small vessels like gunboats and schooners, and some of the

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Designer Blogs

Why We Do What We Do in LHY: Armor Operations

Why We Do What We Do in LHY: Armor Operations Read Post »

Designer Blogs

Apocalypse Road Development Update

Carla and I are proud to announce that Apocalypse Road is in the tidying-up stage at this point. The game just went up on the P500 last month, so this is very fortunate. The idea for the game arose from the response we got from people at conventions where we demonstrated Thunder Alley. Invariably, someone

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Designer Blogs
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