Solitaire Play of The God-King of Egypt (Part 3)

Solitaire Play of The God-King of Egypt (Part 3) Read Post »

Designer Blogs, Solitaire Systems

Tank Tales #4: Building a Solitaire Bot for a Fast Action Card Game

As recently announced, Tank Duel: Enemy in the Crosshairs has a full Solitaire play system included. I have been working closely with Designer Mike Bertucelli to develop this system, and I’m excited to share a little bit more information about the design and how the Solitaire “Bot” works.

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Designer Blogs

Solitaire Play of The God-King of Egypt (Part 2)

Solitaire Play of The God-King of Egypt (Part 2) Read Post »

Designer Blogs, Solitaire Systems

Red Storm – Scenario Mix

In designing scenarios for Red Storm: The Air War Over Central Germany, 1987, I’m trying to provide a wide range of scenarios in terms of size, complexity, and “standard” versus “unusual” situations.  Regarding size, the variance is based on three main factors: the amount of the map in play, the number of flights on each

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Development Updates

The Pendragon Chronicles – Vol. 9 – The Fall

Now that we have surveyed a range of individual aspects of Pendragon: The Fall of Roman Britain, we would like to see how they interact to transport us into the final travails of the Roman presence in Britain. As we discussed in the previous Chronicle on Imperium, Pendragon for the first time in the COIN

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Designer Blogs

Solitaire Play of The God-King of Egypt (Part 1)

Introduction by Game Developer Fred Schachter: A previous two-part InsideGMT article pitted one of the Ancient Civilizations of the Inner Sea (ACIS) designers, Mark McLaughlin, solitaire against the trials and tribulations of this exciting, quick-to-play, and fun game. Links to Parts 1 and 2 of the article can be found here and here. To best appreciate this

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Designer Blogs, Solitaire Systems

Unleashing Hell: Redeployment Rules in Pericles

“At my signal…unleash Hell…” One of the interesting things that occurs when a new game is released is that members of our tribe try to push the rules to the extreme, then immediately conclude that there is a problem. The purpose of this strategy piece concerns the redeployment rules. Redeployment in Pericles is very broad

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Designer Blogs

Hitler’s Reich: A “Bot” Driving Toward Moscow (Volume II of VPJ Arponen’s Bot series)

The following article is the 2nd volume of a two volume series (Volume 1 is here), written by VPJ Arponen, originally appearing on The Players’ Aid blog earlier this week. To make sure that all of our GMT customers get to see this excellent article, we’re including it here in InsideGMT as well, with the permission and

Hitler’s Reich: A “Bot” Driving Toward Moscow (Volume II of VPJ Arponen’s Bot series) Read Post »

Solitaire Systems

Multi-Player Variant for “Illusions of Glory”

When I first suggested that “Illusions of Glory” be published as a game for two to four players, I also proposed additional strategy cards.  The powers-that-be objected that it would increase the game’s production costs.  After the game went into production, I arrived at a solution that doesn’t require more strategy cards. Now, here is my

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Designer Blogs, Scenarios/Variants

The Science of the COIN Bot: Volume I

The following article, written by VPJ Arponen, originally appeared on The Players’ Aid blog earlier this week. To make sure that all of our GMT customers get to see this excellent article, we’re including it here in InsideGMT as well, with the permission and agreement of our friends at The Player’s Aid. We hope you enjoy the

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Solitaire Systems
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