MBT

MBT Example of Play (Part 8 and Final): Optional Morale

To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat), Part 2 (Advanced Game AP Combat), Part 3 (Advanced Game ATGM Dodge), Part 4 (Advanced Game GP Fire), Part 5 (Advanced Game Close Assault Combat), Part 6 (Advanced Game Hand-to-Hand Combat), and Part 7 (Advanced Game Overrun Combat) on InsideGMT.

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Designer Blogs, Examples of Play

MBT Example of Play (Part 7): Advanced Game Overrun Combat

To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat), Part 2 (Advanced Game AP Combat), Part 3 (Advanced Game ATGM Dodge), Part 4 (Advanced Game GP Fire), Part 5 (Advanced Game Close Assault Combat), and Part 6 (Advanced Game Hand-to-Hand Combat) on InsideGMT.

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Designer Blogs, Examples of Play

MBT Example of Play (Part 6): Advanced Game Hand-to-Hand Combat

­ To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat), Part 2 (Advanced Game AP Combat), Part 3 (Advanced Game ATGM Dodge), Part 4 (Advanced Game GP Fire), and Part 5 (Advanced Game Close Assault Combat) on InsideGMT.

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Designer Blogs, Examples of Play

MBT Example of Play (Part 5): Advanced Game Close Assault Combat

­­­­ To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat), Part 2 (Advanced Game AP Combat), Part 3 (Advanced Game ATGM Dodge), and Part 4 (Advanced Game GP Fire) on InsideGMT.

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Designer Blogs, Examples of Play

MBT Example of Play (Part 2): Advanced Game AP Combat

Continuing the AP Direct Fire example from the Basic Game, everything remains the same with the exception of the Hit Angle, Hit Location and Damage determinations. It is determined that the M2A1 Bradley’s Rear/Side Hit Angle is applicable [in the Advanced Game there are four hit angles (six when including the mirrored right and left

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Designer Blogs, Examples of Play

MBT Initiative Example of Play

In MBT, players manage the flow of the game through control of the initiative. It dictates the course of action for the current turn. Who controls it is determined during the Initiative Phase. Initiative works hand-in-hand with command and control. Both relate to the management and sequencing of individual units. However, because the Command Phase

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Designer Blogs, Examples of Play
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