4 Canadian Mechanized Brigade Group (4 CMBG) served as Canada’s main forward ground element in Europe. It served from 1968 until it was disbanded in 1993 at the time Canada drew down its armed forces from Europe.
Tag Archives: MBT
MBT Example of Play (Part 8 and Final): Optional Morale
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To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat), Part 2 (Advanced Game AP Combat), Part 3 (Advanced Game ATGM Dodge), Part 4 (Advanced Game GP Fire), Part 5 (Advanced Game Close Assault Combat), Part 6 (Advanced Game Hand-to-Hand Combat), and Part 7 (Advanced Game Overrun Combat) on InsideGMT.
MBT Example of Play (Part 7): Advanced Game Overrun Combat
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To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat), Part 2 (Advanced Game AP Combat), Part 3 (Advanced Game ATGM Dodge), Part 4 (Advanced Game GP Fire), Part 5 (Advanced Game Close Assault Combat), and Part 6 (Advanced Game Hand-to-Hand Combat) on InsideGMT.
MBT Example of Play (Part 6): Advanced Game Hand-to-Hand Combat
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To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat), Part 2 (Advanced Game AP Combat), Part 3 (Advanced Game ATGM Dodge), Part 4 (Advanced Game GP Fire), and Part 5 (Advanced Game Close Assault Combat) on InsideGMT.
MBT Example of Play (Part 5): Advanced Game Close Assault Combat
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To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat), Part 2 (Advanced Game AP Combat), Part 3 (Advanced Game ATGM Dodge), and Part 4 (Advanced Game GP Fire) on InsideGMT.
MBT Example of Play (Part 4): Advanced Game GP Fire
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To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat), Part 2 (Advanced Game AP Combat), and Part 3 (Advanced Game ATGM Dodge) on InsideGMT.
MBT Example of Play (Part 3): Advanced Game ATGM Dodge
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To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat) and Part 2 (Advanced Game AP Combat) on InsideGMT.
MBT Example of Play (Part 2): Advanced Game AP Combat
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Continuing the AP Direct Fire example from the Basic Game, everything remains the same with the exception of the Hit Angle, Hit Location and Damage determinations. It is determined that the M2A1 Bradley’s Rear/Side Hit Angle is applicable [in the Advanced Game there are four hit angles (six when including the mirrored right and left sides)].
MBT Example of Play (Part 1): Basic Game AP Combat
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The following is an actual example of play from the MBT rulebooks. It has been annotated with additional notes to help with the gaming mechanics and terminology.
MBT Initiative Example of Play
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In MBT, players manage the flow of the game through control of the initiative. It dictates the course of action for the current turn. Who controls it is determined during the Initiative Phase.
Initiative works hand-in-hand with command and control. Both relate to the management and sequencing of individual units. However, because the Command Phase takes place before the Initiative Phase, players must make their command decisions without the advantage of looking into a crystal ball as to the order of execution.
Play in MBT unfolds sequentially. The combat and movement phases are divided into First and Second player steps. There are also simultaneous actions, but those do not have First or Second Player as part of their Phase or Step. These actions are resolved in any agreeable order.
In combat, the First Player executes and resolves his actions and applies all results before the Second Player does the same. When moving, the Second Player moves first, followed by the First Player. In goes without saying that shooting first and moving second affords a distinct advantage.
In the Basic Game, determining which side controls the initiative is a simple head-to-head unmodified roll-off. Players roll off percentile dice (two different colored d10s) with the winning side controlling the initiative in the role as the First Player. There may be some occasions where it may be advantageous to move first as the Second Player, but those situations are the exception.
Superior forces should more often than not find themselves controlling the initiative. This really comes more into play in the Advanced Game where the two forces receive positive or negative die-roll modifiers awarding superior forces an advantage. Through this, they are more able to dictate and control the course of battle. However, as with all things in life (and war), there are no guarantees.
Typically, initiative is a force-wide consideration. An optional rule, Staggered Initiative, expands the process by determining the initiative on a formation-by-formation basis. Forces with two or more formations will execute their combats by one formation followed by another friendly formation or by an opposing formation. This twist adds even more uncertainty and fog of war to the action. Movement is then executed in reverse order by the same formation by formation sequence or players may streamline the process and use the overall Second Player/First Player movement order.
The MBT scenarios add some additional twists when determining who controls the initiative. Modifiers may be applied based on the arrival of reinforcements, morale situations, or when having won the initiative the previous turn thereby simulating momentum.
Note: All counter images are the actual components from MBT.
Panzer Series Support Site: FYI, if you want to get to know more about the Panzer/MBT series, there’s an excellent gamer-created (Thank You, Fernando Sola!) support site (with scenarios, variants, AARs, etc) for Panzer here: The Panzer Pusher Enjoy!