The Enfant Terrible, and that Proud, Annoying In-Law: Prussia/Spanish Strategy in Clash of Sovereigns

The Prussian/Spanish player has a spikey role in COS, filled with dichotomy, exultation, and frustration. On one hand, you control the Enfant Terrible Frederick the Great (thirty-something version) and a potent Prussian army facing little threat, eyeing up multiple targets (Silesia, Prag, and Hannover city…). But the Prussians are politically naïve, set up to be […]

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Designer Blogs, Strategy Articles

Normandy ’44 Campaign AAR Part VIII: June 23rd-24th

The Invasion So Far The US Army has reached Cherbourg and pierced the perimeter under the direction of VII Corps. After cutting the peninsula XIX Corps has turned south, pushing against Axis troops towards Coutances. VIII Corps is advancing south on the highway to St-lô. V Corps is trying to reach the southern edge of

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After Action Report

Fisher’s Hill: A Death Valley Narrative-Style AAR (Part 2)

Introduction This is the second in a three-part after-action report for “Fisher’s Hill”, one of Death Valley‘s 1864 battles. Like its predecessor, it employs a “narrative” style, avoiding game terminology but relying solely on GBACW system mechanics for its details, except for invented dialogue between historical figures. Where not entirely indulgent, the dialogue serves to

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After Action Report, Designer Blogs, Scenarios/Variants

The Arjuna Chronicles #2: Setup and Overview

Gandhi ships soon and includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the

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Designer Blogs

Normandy ’44 Campaign AAR Part VII: June 21st -22nd

The Invasion So Far… The Allies spent the first week landing on the beaches, repelling German counter-attacks and pushing inland to gain a viable foot-hold. The second week was spent expanding the bridgeheads while the US and British sectors were united. An ambitious attack by Panzer Lehr was stopped just short of Arromanches and the

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After Action Report

Fisher’s Hill: A Death Valley Narrative-Style AAR (Part 1)

As a counterpart to the after-action report for the Death Valley scenario, “Carroll Burns the Bridge”, which appeared several months ago in this blog, I now offer this first installment of an AAR for one of the game’s 1864 battles, Fisher’s Hill. This one, too, employs a “narrative” style. I believe the GBACW system is

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After Action Report, Designer Blogs, Scenarios/Variants

Why We Do What We Do in LHY: Tactics

Why We Do What We Do in LHY: Tactics Read Post »

Designer Blogs

The Arjuna Chronicles #1: An Intro to Gandhi’s Arjuna System

Gandhi ships soon and includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the

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Designer Blogs

Ancient Civilizations of the Inner Sea: An Example of Competition Resolution

Introduction When I was first introduced to Ancient Civilizations of the Inner Sea by its Designers (Chris Vorderbruegge and Mark McLaughlin) one of its facets which held immediate appeal was that conflict/battles in this game, called “Competitions”, DID NOT INVOLVE ANY DICE ROLLNG!!  I’ve been a gamer for decades, since playing my first wargame, Avalon

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Designer Blogs, Examples of Play

Normandy ’44 Campaign AAR Part VI: June 19th-20th

The Invasion So Far… After linking the beaches, the US Army landed two more divisions, the 30th and the 79th Infantry. The former subbed in for the 82nd Airborne which took a lot of casualties in the fighting around Carentan. The latter is forming up between the 1st and 2nd Infantry divisions so greater firepower

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After Action Report
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