The Arjuna Chronicles #6: Great Bengal Famine

Gandhi includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the design, ergonomics, and […]

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Designer Blogs

Fort Sumter: Making “Victory” Mean Something — An Option to Make Winning More Satisfying

Mark Herman’s ground-breaking, innovative and thoroughly enjoyable game (insert any title of his here, but in this case, Fort Sumter) is the kind of game you can play over and over again and get a different outcome almost every time. It’s only failing, at least for me, however, is in its victory conditions. No matter whether

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Scenarios/Variants

The Arjuna Chronicles #5: Bhagat Singh Frustrates the Empire

Gandhi includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the design, ergonomics, and

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Designer Blogs

Normandy ’44 Campaign AAR Part X: June 27th

The Invasion So Far This has been quite a campaign. For the most part it’s felt like a brutal slog. After the initial landings by the Allies went swimmingly well, they surged into the beach heads until Axis reinforcements solidified the front line. Then, advancing a single hex seemed like a big accomplishment! The German

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After Action Report

A Game of the Ages for All Ages: Ancient Civilizations of the Inner Sea at Huzzah! Convention in Maine

A Game of the Ages for All Ages: Ancient Civilizations of the Inner Sea at Huzzah! Convention in Maine Read Post »

After Action Report, Designer Blogs

The Arjuna Chronicles #4: Khadi Spinning Wheels

Gandhi includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the design, ergonomics, and

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Designer Blogs

The Evolution of “Expansion or Extinction” #4: An After Action Report (AAR) from Prezcon!

The Evolution of “Expansion or Extinction” (EOE) is an article series periodically appearing in InsideGMT.  It features articles from the designer regarding the game’s design, development and upcoming release.  Parts 1, 2, and 3 of this series can be found here.

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Designer Blogs

Normandy ’44 Campaign AAR Part IX: June 25th-26th

The Invasion So Far After the initial landings pushed the Germans back and secured the beaches, the British repulsed German counter attacks and finished their Mulberry. The US army linked Omaha and Utah by taking Carentan. Both Armies started driving into the interior while the Commonwealth forces focused on Caen and the Americans focused on

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After Action Report

Fisher’s Hill: A Death Valley Narrative-Style AAR (Part 3)

Introduction This is the third and last installment in my after-action report for “Fisher’s Hill”, one of Death Valley‘s 1864 battles. Like the preceding parts, it employs a “narrative” style designed to display the GBACW system’s level of detail. In all but the final section of the article I avoid game terminology. Nevertheless, the AAR

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After Action Report, Designer Blogs, Scenarios/Variants

The Arjuna Chronicles #3: Jawaharlal Nehru Rises to Prominence

Gandhi includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the design, ergonomics, and

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Designer Blogs
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