Determining AMs in Great Battles of the American Civil War (GBACW)

GMT rates GBACW’s complexity a “7” for good reasons — though there are undoubtedly whiz kids who immediately grasp the intent of the series rules, some of us poor mortals require a reread or two before we sit down at the table. This is the first of what will hopefully be a series of articles aimed […]

Determining AMs in Great Battles of the American Civil War (GBACW) Read Post »

Designer Blogs

Introduction to FAB: Crusader Part 3 – Unit Overview

In this article we look closer to the various unit types and their special capabilities. Armor In FAB: Crusader, there are two types of armor-class units and assets: armor and recon. Armor units/assets are tanks and each pip, or step, represents roughly 30-40 tanks. Armored recon and armored car units/assets are battalions with lightly armed

Introduction to FAB: Crusader Part 3 – Unit Overview Read Post »

Designer Blogs, Developer Notes

Your First Game: Combat Commander for Beginners and Experts

Author’s Note: this article has Combat Commander: Europe as its focus, but is more or less applicable to the series in general. Speaking in the broadest of terms, if you are thinking of playing your first-ever game of Combat Commander, you fall somewhere along a spectrum that starts with people who have never played a

Your First Game: Combat Commander for Beginners and Experts Read Post »

Hobby General Interest

Ancient Civilizations of the Middle East: Meet the Assyrians

Ancient Civilizations of the Middle East: Meet the Assyrians Read Post »

Designer Blogs

Nevsky: Scenario Balance and Strategy

The designer gives us a close look at the shorter scenarios in Volume I of the Levy & Campaign Series, with advice for competitive play plus possible adjustments to even the odds in one of them. A detailed look at how the game works appears in five parts starting with Part 1 here.

Nevsky: Scenario Balance and Strategy Read Post »

Designer Blogs

Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea Part 4 of 4: The “Real History” Behind the Game

Introduction Part 1 of this series provided General Background regarding GMT’s upcoming Ancient Civilizations of the Middle East (ACME). Part 2, Playing Your Role, covered a recommended player attitude when engaged in a game of ACME to best get into the spirit of the game and have a grand fun time. Part 3 addressed how ACME

Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea Part 4 of 4: The “Real History” Behind the Game Read Post »

Designer Blogs

Commands & Colors: Medieval Belisarius Campaign Part 4 – Satala (530 AD)

Below is the fourth in a series of articles from The Boardgames Chronicle playing through the Belisarius campaign in Commands & Colors: Medieval. You can find the first three articles in the series here. Enjoy! -Rachel

Commands & Colors: Medieval Belisarius Campaign Part 4 – Satala (530 AD) Read Post »

After Action Report

Historic Characters in Banish the Snakes: Moninne

Born in Ulster Province, Moninne was the daughter of Machta, a high chief of Ulaid. Tradition says that she was baptized as a child and also later confirmed by Saint Patrick himself. It is said that he predicted that her name would be remembered forever. Perhaps because of this prediction, she chose a religious life,

Historic Characters in Banish the Snakes: Moninne Read Post »

Designer Blogs, Inside the Game as History

Ancient Civilizations of the Middle East: Meet the Indus Valley Civilizations (or “Dravidians, Harappans, and Mauryans, oh my!”)

Below is a replacement, prompted by GMT fan feedback, for the fourth in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East.  Please note there’s an associated map change: PACTYA, in the map’s SE corner, is now MOHENJO-DARO. You can find the first three articles in

Ancient Civilizations of the Middle East: Meet the Indus Valley Civilizations (or “Dravidians, Harappans, and Mauryans, oh my!”) Read Post »

Designer Blogs

Combat Sequence in Seas of Thunder

The concept for a combat flow chart is as old as the hills in war gaming. While I don’t think Neal, Chuck or myself broke any new ground on the concept, I think our implementation of the system is quite a pleasant and engrossing experience. One glance at our system should make it clear that

Combat Sequence in Seas of Thunder Read Post »

Designer Blogs
Scroll to Top