A Sneak Peek at Tru’ng: The New Fire in the Lake Bot System

This month’s P500 announcement of a new Fire in the Lake bot system has prompted much excitement from Fire in the Lake fans, and several questions which I will answer in this article. This article is a Q&A format, but keep reading to the bottom to get a sneak peek at the new Trưng Solitaire […]

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Designer Blogs, Solitaire Systems

Red Flag Over Paris Design Notes Part 1: Political and Military Spaces, Victory Conditions, and Strategy Cards

The article below is a written version of a YouTube video I made talking about the design of Red Flag Over Paris: https://youtu.be/SkdiyuPefAg In this article, I won’t go into too many details about the historical background. Still, if you are interested to know more about it, I published two articles on InsideGMT about this

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Designer Blogs

A Historical Introduction to the Congress of Vienna Period Part 2 of 4: Napoleon Resurgent (Spring 1813)

Introduction (By CoV Editor Fred Schachter): Welcome back! The first part of this article series provided an overview of the 1805-1812 Napoleonic Wars period. This episode sets the historical stage for commencement of GMT’s P-500 offered Congress of Vienna Game. This article Part 2 of 4 resumes the exciting narrative with Napoleon’s remarkable comeback after

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Designer Blogs, Inside the Game as History

Ancient Civilizations of the Middle East: Meet the Sea Peoples

Ancient Civilizations of the Middle East: Meet the Sea Peoples Read Post »

Designer Blogs

Allied Concerns in Seas of Thunder Scenario 2: Struggle for the Middle Sea

Scenario 2 is by far the hardest and most difficult challenge for the Allied player among all of the scenarios presented in the game. Simply put, sacrifices will be made, ships will be lost, and backs will be stabbed. If you are playing a full game through either the campaign game or linked scenarios, you

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Designer Blogs

Space Empires Close Encounters: A New Way to Add Amoebas

The method used in the Close Encounters scenario book for adding amoebas gives you a predetermined placement for the amoebas, which is great for balance and planning. The method mentioned in the rulebook where you mix the three “No Mines” counters in with the deep space ones and use them to trigger the appearance of an

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Scenarios/Variants

A Historical Introduction to the Congress of Vienna Period Part 1 of 4: The Gathering Storm (1805 – 1812)

Introduction (By CoV Editor Fred Schachter): Although wargame grognards who have affinity for the Napoleonic Period, which includes the Congress of Vienna Design/Development Team, will likely have ample familiarity with what occurred during the game’s 1813-1814 historical timeframe; reconciling that history to how the game presents it, or allows its alternate history portrayal through options

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Designer Blogs, Inside the Game as History

Ancient Civilizations of the Middle East: Meet the Mittani

Ancient Civilizations of the Middle East: Meet the Mittani Read Post »

Designer Blogs

Struggle for Power in The Weimar Republic: KPD Play by Play, 1919 to 1921 (Part 2)

This article continues the account of how the German Communist Party (KPD) attempts to launch a revolution during the early years of the Weimar Republic. If you are interested in the background to the events described here, Part 1 can be found here. Disclaimer: all game art, components, and descriptions of rules appearing in this

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After Action Report, Designer Blogs

SPQR Session Report: Bagradas Plains (255 BC)

As it is not so easy to get the players for Great Battles of History (GBoH), sometimes the best option is to play solitaire, trying to win against yourself! One of the greatest installments in this series is SPQR. It allows you to replay a variety of engagements, and the latest Deluxe Edition covers all the expansions. As I

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After Action Report
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