Inside the Opposing Armies of Dubno ’41 (Part 1): Soviet Army – The Stumbling Colossus

The little known battle of Brody-Dubno pitted the highly proficient German Wehrmacht against the unproven Red Army colossus, both supported by their own air forces. Let’s take a look at both sides’ forces and how they are modeled into Dubno ’41.

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Designer Blogs

“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 3)

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command. Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

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After Action Report

Inside GMT One: Evolving Trưng into Tây Sơn

The development process for Fall of Saigon’s bots began way back with the development of the Trưng Bot Update Kit. Much of what Bruce Mansfield designed for Trưng eventually made its way into the Fall of Saigon bots, which we call Tây Sơn. The three Tây Sơn brothers united Vietnam in the 18th Century after

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Developer Notes, Solitaire Systems

Laban! Chapter 7: The Events in People Power

While the dramatic events of the People Power Revolution are familiar to many people, far fewer know the events that led to the mass protests and to Marcos’ deposition. The event deck in People Power covers these lesser known events – the events of February 1986 are simulated via a different method – and they

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Developer Notes

Faster Assault Resolution for Mons 1914 and Gallipoli 1915

Mons, 1914: The Mad Minute will include the 2.0 version of the Rifle and Spade series rules; the 1.0 version shipped with Gallipoli, 1915: Churchill’s Greatest Gamble.  In the last chapter I described the new fire resolution method. In this chapter I will describe the streamlined charts used for assault resolution.

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Designer Blogs

Elite vs. Regular Units in the Last Hundred Yards

The introduction of airborne units to the LHY series raised an interesting question: What was important to model Airborne units during WWII? Essentially, the challenge was how to model the difference between these elite units and the regular units depicted in LHY. We asked some military experts and they cited that an important distinction is

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Designer Blogs

Never Tell Me the Odds: Strength-Dependent Risk Mitigation and the Combat System in Vijayanagara

Introduction In the previous articles we introduced some of the main modeling choices in Vijayanagara, and presented the central features representing each Faction’s goals and their means of attaining them. In this article we turn to the game’s combat system.

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Designer Blogs

Full-Court Press Double Teaming – Ancient Civ (of the Middle East) Style or… Kadesh Tomorrow, Ninevah Tonight!

Egyptian and Hittite armies clashed in one of the first, great, recorded battles of ancient history- the epic clash of chariots at Kadesh. That is what is supposed to happen in the “Balance of Power” scenario of the now P-500 listed Ancient Civilizations of the Middle East GMT Games – Ancient Civilizations of the Middle East.

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Designer Blogs

GMT Goes to SDHistCon 2021!

The past year saw many physical boardgaming events cancelled out of necessity (including GMT’s Weekends at the Warehouse). Ever-resilient, the boardgaming community poured its energy into online/virtual events. The popular San Diego Historical Games Convention (SDHistCon) is doing exactly that and GMT Games will support it in a big way.

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Upcoming Events

Laban! Chapter 6: The Government in People Power

As I mentioned in Chapter 1 of this series, getting the Government faction right in People Power was a big challenge. The main reason for that challenge was the narrative around the Marcos government. To some, Ferdinand Marcos was a hero, a champion of stability and democracy, and a strong leader fighting against those who

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Developer Notes
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