Labyrinth: The Awakening – An Introduction (Part 1 of 2)

The first expansion of the Labyrinth series of games covers the five years from 2010 roughly through 2014, with the main events simulated being the Arab Spring and the period of Civil Wars that followed.  It introduces new concepts and game play, each of which is covered below.  Labyrinth: The Awakening Strategy The expansion of […]

Labyrinth: The Awakening – An Introduction (Part 1 of 2) Read Post »

Strategy Articles

The British Way: Introduction to the Multi-Pack

The British Way covers four counterinsurgency campaigns between 1945 and 1959. In each of these campaigns, the British attempted to control their exit from empire while facing an insurgent opponent. This period of British counterinsurgency influenced subsequent counterinsurgency doctrine and campaigns by both the British and other countries. In future articles, I will cover background

The British Way: Introduction to the Multi-Pack Read Post »

Designer Blogs

The Struggle is Real: Reworked Mechanics and a New Solo System for The Weimar Republic

Much like the historical Weimar Republic, The Weimar Republic has seen its share of setbacks and crises. But unlike Germany’s first democracy, which was toppled both by the zeal of those sworn to destroy it and the incompetence of those sworn to defend it, the multiplayer political boardgame simulating that very collapse is moving forward

The Struggle is Real: Reworked Mechanics and a New Solo System for The Weimar Republic Read Post »

Designer Blogs, Development Updates

Congress of Vienna Standard Game After-Action-Report: “The Clash of Armies” Scenario (Turn 3 of 4 – Oct. 1813)

Introduction by Congress of Vienna Assistant Designer & Editor – Fred Schachter: The second turn of this After-Action-Report (AAR) chronicled game was exciting and interesting with France continuing to meet its comeuppance, and not repeating its brilliant turn one Diplomacy Phase performance (winning seven Issues! Remarkable!) since the Allies are now coordinating against “The Corsican Ogre”.

Congress of Vienna Standard Game After-Action-Report: “The Clash of Armies” Scenario (Turn 3 of 4 – Oct. 1813) Read Post »

After Action Report, Designer Blogs

The Plum Island Horror: First Encounters

The Plum Island Horror: First Encounters Read Post »

Narrative Fiction

New Video Working Through Attack Orders for Mons 1914 and Gallipoli 1915

Mons 1914: The Mad Minute is rolling along steadily.  Play sessions of Gallipoli 1915 (the first game in the Rifle and Spade series) are reported regularly on BoardGameGeek in the Gallipoli game entry. The draft of the 2.0 rules, plus the updated table and display for Gallipoli are available in Gallipoli’s files folder, which is

New Video Working Through Attack Orders for Mons 1914 and Gallipoli 1915 Read Post »

Designer Blogs

ETO Series: August 2021 Update

Frank Chadwick’s ETO: Gestating an Elephant For this update series, we must preface with: Our focus remains vigilantly on “the larger picture” of combined ETO volume games. One of our Prime Directives for this project’s development is that, when you play multiple volume games together, they integrate as seamlessly as possible. You will see screenshots

ETO Series: August 2021 Update Read Post »

Development Updates

Atlantic Chase Session Report – The Operational Scenarios

I was waiting for this moment for so long. Finally, after myself and my main wargaming buddy – Jakub – were vaccinated, we decided that it is time to meet face to face. What a joy, what a fun, truly! After so many months of waiting, to bring the game to the table and play

Atlantic Chase Session Report – The Operational Scenarios Read Post »

After Action Report

Commands & Colors: Samurai Battles Session Report – Azukizaka 1542 & 1548 AD

With great pleasure I played another two scenarios in Samurai Battles – it hit the table already for the fourth time in the last month so you can see what a great impression it had on me! With Lukasz we focus first on multi set-up engagements, which span across couple of chronologically connected battles. So far we

Commands & Colors: Samurai Battles Session Report – Azukizaka 1542 & 1548 AD Read Post »

After Action Report

The Baddies of Plum Island and How to Fight Them (If You Dare)

Meet The Horrors (And Don’t Call Them Zombies!!) There are a number of different types of monsters that you will have to deal with when playing The Plum Island Horror. While none of them are very pleasant, some are far worse than others. So I felt it would be worthwhile to do a short treatise

The Baddies of Plum Island and How to Fight Them (If You Dare) Read Post »

Designer Blogs
Scroll to Top