Resolving Combat in Bear Trap

In this InsideGMT article, I’ll walk you through a simple example of combat in Bear Trap. This should give you the flavor of the combat system in Bear Trap – as well as how it’s similar to, yet also quite different from, combat in Sekigahara. Because of the timescale over which Bear Trap is played, […]

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Designer Blogs

The Sequence of Play in Baltic Empires

A game of Baltic Empires lasts up to 8, 12, or 16 Rounds, chosen before starting the game, but can also end sooner if a player wins a sudden death victory (as described in the previous article). This article will describe what happens during a Round, and how players can manipulate the turn order in

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Designer Blogs

Conquest and Consequence Developer Preview

Introduction Like my occasional reviews tend to be, I am focusing on a game I enjoy which has little knowledge or coverage and one I’d like to draw people’s attention to. In this case, it’s a game that isn’t released, but is due shortly. This game is “Conquest and Consequence” (CnC), the Pacific Theatre sequel to

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Development Updates

A Congress of Vienna Option: Adding Tactical Flavor to Battles (A Tactical Battle Matrix) Part 1 of 2

Introduction by Congress of Vienna Designer – Frank Esparrago: Although Congress of Vienna (CoV) is a game with an enormously robust selection of political and diplomatic decisions and effects with the game’s military aspects omnipresent; you’d think that would be enough. Ha! Some play testers wanted an option to study what could happen if they

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Designer Blogs

Almoravid Vassal Module in Action

Almoravid Vassal Module in Action Read Post »

Designer Blogs, Examples of Play

The Plum Island Horror: Pigout

The Plum Island Horror: Pigout Read Post »

Narrative Fiction

The Last Hundred Yards Ladder Play After Action Report: Mission 6.0 — Tiger in the Pen

Below you will find the seventh in a series of After Action Report articles written by players participating in The Last Hundred Yards ladder play on BGG. You can find the first six articles in this series here. If you would like to participate in the LHY ladder play, please contact Mark Buetow through the LHY Facebook page or on BGG.

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After Action Report

“No Plan Survives Contact”: Playing Labyrinth: The Awakening (Part 4)

Below you will find the fourth and final part in an article series from Elihu Feustel featuring a Labyrinth: The Awakening turn-by-turn playthrough. If you would like to read the first three parts in the series, those can be found here. Enjoy!

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After Action Report

Victory Conditions in Baltic Empires

How they work and the history behind them. The victory conditions in Baltic Empires have been constructed to give players multiple paths to victory and to allow for sudden death victories, as it is my experience that this keeps players on their toes and gives a far more exciting game with more intense diplomatic interaction

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Designer Blogs

The Last Hundred Yards Ladder Play After Action Report: Mission 7.0 — The Sickle

Below you will find the sixth in a series of After Action Report articles written by players participating in The Last Hundred Yards ladder play on BGG. You can find the first five articles in this series here. If you would like to participate in the LHY ladder play, please contact Mark Buetow through the LHY Facebook page or on BGG.

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After Action Report
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