The Other Infernal Machine: The Tale of the Union Navy’s USS “Alligator” (formerly the “Submarine Propeller”) Part 4 – The Raid and its Aftermath: June 1862 – July 1862.

During his preparations for the Appomattox River Raid, the commander of the US Navy raiding force, Commodore John Rodgers had become concerned about the river route his task force would take. The primary target was the Richmond & Petersburg Railroad’s High Bridge over the Appomattox River at Petersburg, Virginia. Also targeted was the R & […]

The Other Infernal Machine: The Tale of the Union Navy’s USS “Alligator” (formerly the “Submarine Propeller”) Part 4 – The Raid and its Aftermath: June 1862 – July 1862. Read Post »

Designer Blogs

Breaking The Line and Holding The Line in Commands & Colors: Ancients by BrentS — Part 3

Breaking The Line and Holding The Line in Commands & Colors: Ancients by BrentS — Part 3 Read Post »

Strategy Articles

Video: Hair Brained Games Look Into Flashpoint: South China Sea

Video: Hair Brained Games Look Into Flashpoint: South China Sea Read Post »

Videos

Zheng He Playthrough with Geoffrey Engelstein — Part 4

Welcome back to this playthrough of the first voyage of a campaign game of Zheng He! This is the fourth and final part. I won’t be explaining many rules here, so starting here might be a bit confusing. I’d recommend checking out Part 1, Part 2, and Part 3 to catch up on the voyage

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Designer Blogs

Resolving Combat in Bear Trap’s Solitaire System

When I began developing Bear Trap, it was already a tight and competitive two-player game, much like its spiritual ancestor Sekigahara. However, the designer P.R. Daniels had ambitions to go beyond this and include a solitaire mode that would allow a single player to enjoy the game by themself. Bear Trap is a block game

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Developer Notes, Examples of Play, Solitaire Systems

Pragmatism, Tension, and the Power of Cooperation in Mr. President

I’ve gone to some lengths to try to keep Mr. President from reflecting a partisan point of view, as I have no interest in being part of any game that would further the deep divisions we already have in this country around party loyalties, personalities, and platforms. What I have tried to do is present

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Designer Blogs

Zheng He Playthrough with Geoffrey Engelstein Part 3

Welcome back to our playthrough of the first voyage in Zheng He: Admiral of the Ming Fleet. This is part 3 of 4 and will make a lot more sense if you read parts 1 and 2 first. We have played through the first five turns of the 22-turn voyage. I’m going into a lot

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Designer Blogs

The Other Infernal Machine: The Tale of the Union Navy’s “Submarine Propeller” Part 3 – The Appomattox River Raid: June 26-28, 1862

The Other Infernal Machine: The Tale of the Union Navy’s “Submarine Propeller” Part 3 – The Appomattox River Raid: June 26-28, 1862 Read Post »

Designer Blogs

Rebellion: Britannia Playthrough with Daniel Burt (Video)

In this week’s blog, we take a step away from the history and dive right into the game itself. Daniel Burt takes us through a playthrough of Rebellion: Britannia in its prototype form on Tabletop Simulator, walking us through the sequence of play, key concepts, and some of the strategies the different factions may explore.

Rebellion: Britannia Playthrough with Daniel Burt (Video) Read Post »

Videos

Zheng He Playthrough with Geoffrey Engelstein Part 2

This is the second of a four-part playthrough of a voyage from Zheng He. The prior article covered the basic rules of the game, setup, and the first turn. We had just arrived in the port of Champa, in modern-day Vietnam. 

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Designer Blogs
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