Below is a great interview from Harold Buchanan of the Harold on Games podcast with BoAR series designer Mark Miklos. In this interview, they discuss the upcoming BoAR Series game White Plains, the new American Revolution Tri-Pack including Monmouth, Germantown, Newtown and Oriskany, and lots more! Enjoy! -Rachel
Advance Copy Preview – INFERNO: Levy & Campaign Volume III
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Printers are whirring away on Levy & Campaign Volume III Inferno! Here Volko shares a gander at an advance copy in action on his game table.
With my proof copy in hand, I set up for the world’s first-ever session of Inferno on a finished set – Scenario B “In Far Vendetta”, the second of six scenarios in the box.
Commands & Colors: Samurai Battles Session Report – Second Kondonai 1564 AD
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We are continuing with Lukasz our series of C&C Samurai Battles games. Usually as consecutive, geographically or chronologically connected sets of scenarios. Today I am presenting a two-day battle, which you can play as mini-campaign, where results of first engagement directly influence the second. I am talking about Second Kondonai 1564 AD.
Enjoy the picture-rich session report plus historical background!
Rebellion: Britannia’s Solo Play Explored
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We are quite proud that Rebellion: Britannia can be played solo and, in our opinion, quite well. Some designs have solo playability enmeshed in them from the outset, and some have it built into them later. In this case, the solo mode was developed in step with the design as a whole. (Maurice: I personally have a strong tendency to do this – it helps me design/test rapidly in the early stages when everything is still in flux.)
Players can still choose to be any of the four factions: Rome, Silures, Brigantes, or Iceni, and the game system ‘runs’ an opposing faction. If players choose to play as Rome they will have a different kind of game depending on their selected opposing faction, given the various different British tribe asymmetries. If players choose to be one of the British tribes Rome must be selected as the AI faction used in the game – they’re the big dog in this fight so they need to be present. In fact, if players so choose they can add multiple factions into their game, including playing with all four factions, three of them run by the game system. We’ve not yet tried it, but in theory, the game could even play itself, playing all four factions together through its simple AI system – although it would need a willing human to mechanically turn cards, comply with instructions and move pieces (no such human is provided with the game).
Infernal Machine: The Torpedo Boat during the Civil War – Part Two – David vs. Goliath: the CSS ”David” and its Attack on the USS “New Ironsides.”
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While shipbuilding concerns and machine works like the Park & Lyons Machine Shop in Mobile, Alabama were busy creating an underwater terror known colloquially as a “fishboat,” there were others whose trip to fame and riches lay along a different path.
One such person was Dr. St. Julien Ravenel of Charleston, SC. Ravenel was a scion of Charleston’s well-known Ravenel family. A physician by avocation, Ravenel also taught at the local medical school, being Demonstrator of Anatomy. At the outbreak of the Civil War, Ravenel enlisted as an Army private, participating as such in the siege of Fort Sumter. Within a year’s time, his skill as a physician found him quickly promoted as an officer. Ravenel was then tapped for the position as Director of the Confederate Hospital, in the South Carolina state capital of Columbia.
Downfall: Conquest of the Third Reich Preview 1 — The Game Design in the Map
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Currently on the P500, Downfall is Chad Jensen’s strategic-level two-player game on the final three years of WWII in Europe. He evolved the design over several years and left its parts in various stages of completion. I was honored to pick up the project and see the design through.
The game begins at the high-water mark of Axis expansion. One player controls the Western Allies while the other commands the Soviet Union, in their joint effort to destroy the Axis. Though sharing the goal of defeating the Reich, each player seeks a victory that favors their dominance in post-war Europe.
Shown here is Chad’s 34” x 44” map for the game, with design finishes by Mark Simonitch.
Downfall’s innovative game system and play features are evident in the map and counters.
Let’s take a tour!
The Fields of Fire Series Rules, Third Edition are Available for Download
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Today we are making a revised Third Edition series rulebook available for Fields of Fire as a digital download, free from the GMT website. This high resolution PDF contains new diagrams and examples, has been reorganized, has all clarifications and errata integrated, and has a complete index of examples and topics (plus the PDF has bookmarks!).
Additionally, we are releasing a revised Enemy Activity Check Hierarchy Player Aid. These materials can be used with Fields of Fire Volumes I and II, and The Bulge Campaign. A few notes for players who are diving into the game with these rules and PAC:
Congress of Vienna September 2022 Development Update: Latest Gameboard Narrative
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Since our last update of Congress of Vienna (CoV)’s components: specifically focusing on its gameboard; 0ur efforts were driven to provide Terry Leeds, our graphic designer, with the best raw material for him to do an excellent job taking our play test version and converting it into a “production worthy” piece of functional art adapted to the game’s mechanics.
We already had some knowledge of what Terry Leeds was professionally like. His “Imperial Struggle” work is prominently displayed in my collection of games as a wonder that I find difficult to play, but whose graphics complement the design and made it easier for me to enjoy this well-envisioned game.
Furthermore, for Congress of Vienna, Terry depicted many of the game elements (cards and map board) with a series of different figures, a variety of indicia, so color blind players can play CoV in a much more intuitive way. This proved a success, which pleasantly surprised us, because honestly it was a situation which we had not thought of when we initially designed the basic components of the game for its first prototypes!
Infernal Machine: The Torpedo Boat during the Civil War Part One – Genesis at the Gate of Hell
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At the start of the American Civil War, the Confederacy was faced with an almost insurmountable problem.
Using its navy, the United States was able to blockade trade, not only through coastal ports, but also the necessary interstate riverine trade on the South’s crisscrossing network of rivers, canals and lakes. For a predominately-agricultural nation like the Confederate States of America whose existence depended on unobstructed internal and overseas trade, a naval blockade was a threat to the nation’s existence.
Attempting to construct a national navy matching on a ship-for-ship basis the already-existing one of the northern states, would quickly bankrupt the fledgling Southern government.
Bear Trap Gets Two Short Scenarios, and More!
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As highlighted in a previous InsideGMT article, Bear Trap is primarily a two-player game—but one which will come with a rich solo mode developed by the GMT One team.
In this InsideGMT article, I want to quickly mention a few other things that make Bear Trap a complete package: two additional short scenarios, and tournament rules.