Space Empires Goes Digital!

Hi everyone, my name is Brett Reichert and the three of us here at Breich Games are excited to announce that Space Empires 4X is coming to PC and mobile!  We are a small indie team consisting of myself, my partner, Jake Weise, and our artist, Michael Lindler. Why make a digital version of Space […]

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Designer Blogs

The Scenarios of ARC – The Underworld

The 13 scenarios may be played separately, in any order, or sequentially as the campaign game (look for a future article on the Campaign Game). If played separately, Scenario 12 must be played as a lead-in to Scenario 13, as it determines part of Scenario 13’s force mix.  Scenario 1: A Walk in the Park 

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Scenarios/Variants

January 2026 Tank Pack #2 Update

Missed last month’s update, but that means more for this one! First, I want to reiterate this project is more than getting Tank Pack #2 out the door, it includes: Next update will have more details on the 2nd Edition/Update Kit and how Tank Pack #2 fits into in a world with a 1st Edition

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Development Updates

 Illusions of Glory 2nd Edition: New Features

 The second edition of Illusions of Glory: The Great War on the Eastern Front (“IoG”) is currently on the P-500 list. Links to prototype unit counters, player aid cards, mapboard, and playbook can be found on the IoG webpage.  Google’s AI says that IoG is a “heavyweight wargame with a great design”, that the game

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Designer Blogs

The Origins of Infernal Machine

Five and a half years ago… With Infernal Machine: The Dawn of Submarine Warfare at the printer, the designers found themselves in a nostalgic and contemplative mood. Their first meeting was via private messaging on BoardGameGeek (BGG) back during the pandemic. They now offer their initial (somewhat uncanny or just curious) exchange to InsideGMT, as

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Designer Blogs

Meet the Dong Son: A Civilization of GMT’s Ancient Civilizations of East Asia

The Dong Son was a Bronze Age civilization that arose in what is now modern-day Vietnam. Although well-known for their use of large drums in battle. They were not primarily a military power, but instead were more of a religious, cultural, intellectual kingdom, and one that was more known for fishing, nautical exploration and trading

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Designer Blogs

Simple Great Battles of the American Civil War Overview

At the proverbial 10,000 ft. view, Simple GBACW (or Simple Version) looks very similar to the GBACW Series Rules. It should of course, because they both use the same maps and counters for units and leaders. The Sequence of Play and the flow of the game are very similar as well; each division receives a

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Designer Blogs

Meet the Jin (Wu): A Civilization of GMT’s Ancient Civilizations of East Asia

The Jin (also often known as the Wu in deference to the Jin’s founder, Emperor Wu) played a vital role in many of the wars of ancient China’s unification – and in the rebellions that undermined such efforts to bring China under the rule of a single dynasty.   They were an inventive, artistic, and highly

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Designer Blogs

The Play’s The Thing

Below you will find an excellent article cross-posted from Francis K. Lalumiere at Reports from the Front Lines. This article features his love letter to the Combat Commander series. For those interested, you can read his original post here. -Rachel The existence of the most recent edition of Combat Commander made me wake up to two startling

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Hobby General Interest

Designing the Third GMT “Ancient Civs” Game: Ancient Civilizations of East Asia (Part 2 of 2)

Introduction by ACEA Co-Designer, Fred Schachter: This article’s Part 1 of 2 provided Designer Chris Vorder Bruegge’s general overview, with historical references, of how Ancient Civilizations of East Asia was designed.  This included video links readers may find of interest in gaining appreciation of the game’s historical context. In Part 2 of 2, Author Chris

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Designer Blogs
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