A Short Story of the French Campaign in Egypt, Part 3 – The Fall

In this series of articles, we will chronologically discover the epic of Napoleon in Egypt. In our previous article, we saw how, after conquering Egypt, Napoleon had to take his men to Syria to face the Ottoman army. But after failing to conquer the walls of Acre, coupled with a British landing, Bonaparte had to […]

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Designer Blogs

Allied Strategy in Battle Command: The Bulge

This article discusses Allied strategy in the forthcoming design, Battle Command: The Bulge. For an overview of the game, and the battle it represents, see the first article in the series: An Introduction to Battle Command: The Bulge. We also have an article on German strategy.

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Designer Blogs

A Short Story of the French Campaign in Egypt, Part 2 – The Syrian Anabasis

In this series of articles, we will chronologically discover the epic of Napoleon in Egypt. In our first article, we followed the French from the moment they left their country throughout the Nile campaign, which allowed them to conquer an immense territory from Alexandria to Thebes via Cairo. The year now turns to 1799, and

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Designer Blogs

Order & Opportunity: Cards and Card Play Part #1

Some time ago, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the fifth in a series of articles talking about different aspects of the game. In this installment, we turn our attention from the thematic aspects of the game that have preoccupied

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Designer Blogs

The Surreptitious (Yet Enlightening) Plum Island Horror Designer’s Notes

Hey all! Yes, believe it or not, the amazing Designer’s Notes for The Plum Island Horror game have mysteriously been missing for months. Suddenly vanishing from the possession of the GMT development team, they of course told me not to worry about it, as they had everything under control. Utter gaslighting nonsense! I found out

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Designer Blogs

Order & Opportunity: Democracy and Authoritarianism

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the fourth in a series of articles talking about different aspects of the game. In this installment, we focus on the dimensions of the post-Cold War contest between Authoritarianism and Democracy. From the

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Designer Blogs

German Strategy in Battle Command: The Bulge

This article discusses German strategy in the forthcoming design, Battle Command: The Bulge. For an overview of the game, and the battle it represents, see the first article in the series: An Introduction to Battle Command: The Bulge. We also have an article on Allied strategy.

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Designer Blogs

A Short Story of the French Campaign in Egypt, Part 1 – The Conquest

In this new series of articles, we will discover chronologically the epic of Napoleon in Egypt. We will divide this expedition into three parts, which correspond to the three shorter scenarios you’ll find in the actual game. Let’s start with THE CONQUEST! The year is 1797. Napoleon Bonaparte returns from a year of campaigning in

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Designer Blogs

Mission 23.0 – The Last Hundred Yards: Vol II

“?? ????? ???ℎ ??? ??????? ?ℎ? ?????” – by Mark Hollett I’ve always been a bit snarky about corporate mission statements and the like, but I’ve always appreciated the simple clarity of purpose in that commonly cited mission of the infantry. The Last Hundred Yards is a game that focuses specifically on closing with and

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After Action Report

Order & Opportunity: From Post-Ideological to Ideological Again

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the third in a series of articles about the game. In this third article we’ll look at how to turn the post-ideological control of the media and other agendas, or Agenda Points, into

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Designer Blogs
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