Returning to The Bulge
You probably don’t have to be around our hobby long to know there are a lot of “Bulge” games. However, for those who haven’t seen or heard this – Bulge games depict a specific German counteroffensive fought on the Western Front in the winter of 1944, towards the end of WW2. The campaign was named the Battle of the Bulge because it produced a serious bend in Allied lines. It was fought in and around the same Ardennes region the Germans launched their famous blitzkrieg through in 1940, leading to the fall of France. As one of the major confrontations between the US and German Armies in WW2, it has attracted a lot of attention from designers.
The campaign began with the Germans on the strategic offensive, and the Allies sent reeling. The Germans aimed to knock out Allied supply dumps in Belgium, and dislocate Allied advances towards the Rhine river, and the industrial Rhineland – heart of Germany’s war effort – beyond. They were hampered by the weather (they began the attack on 16 December), unrealistic expectations from high command (particularly Hitler), and fierce resistance from the Americans. The offensive stalled, and then the British and Americans counterattacked, driving the Germans back.