Next War Series: Behind the Curtains of the International Posture Matrix

It’s no secret that the Next War Series incorporates variations of mechanics from other distinguished games. One of those games is Mark Herman’s Flashpoint: Golan (FpG). I contacted Mark during the design and development of Next War: Korea regarding using a version of  FpG’s International Posture Matrix, and he graciously agreed. There are differences, naturally, in the execution, and the Matrix is […]

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Designer Blogs

What Does it Take to Have Your Game Accepted by GMT? (Part I)

Hi everyone! We got a bunch of feedback and questions in response to the “Anatomy of a Game Design: The Gallic Wars” article that encouraged us to give you guys more insight into how we accept new game designs. Some of the questions came from existing or  aspiring designers or friends of guys with a

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The Inside View

Fields of Despair and the 100th Anniversary of the German Attack on Liege

When I met Kurt Keckley at a GMT Weekend at the Warehouse in 2013, he wanted to show me a WWI block game. Now the success of games from Ted Raicer and Mike Resch has shown me that I should never say “no” out of hand to a WWI title, but I have to admit,

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Inside the Game as History

Mobile Bay – “Damn the Torpedoes!” Rebel Raiders’ Style

Mark McLaughlin is as interesting a guy as you’re going to find at a game convention. When I think of Mark, I think “learning and laughter,” as I always learn something when I talk with him, and there’s always a lot of laughter involved! I’ve really enjoyed the few occasions (Mark is East Coast, I’m

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Inside the Game as History

Happy 18th Birthday, Luke!

Those of you who have been to a GMT Weekend at the Warehouse know that the Billingsley kids have been involved with GMT for most of their lives. Samantha, our oldest, was born six months after I created the first version of Silver Bayonet in 1990. Rachel came along two years later, and Luke in

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The Inside View

Overheard in the Oval Office

Mr. President is a game unlike any other I’ve ever attempted to design. It is a solitaire game that puts you in the shoes of the President of the United States, attempting to govern, with limited resources, in a complex and ever-changing world. It is not a game about getting elected, and it definitely does

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Designer Blogs

Confessions of a P500 Virgin

The P500 Program is a core aspect of how we run our business, allowing you guys – our customers – to tell us what you want us to produce. P500 also helps us fund that production upfront, so that cash flow, a notorious killer of companies, is almost never an issue for us. When a

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Designer Blogs

Falling Sky: Anatomy of a P500 Addition

On  a day when we added three new games to our P500 list, I wanted to post something here on our blog to advertise the additions. But the more I thought about it, adding a “We just added three new games to the P500 list!” post here, after we’ve already posted information on all three

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The Inside View

Wing Leader: Content Creation

Lee has done a bunch of cool air games for us since 2004, when we published Downtown, Lee’s outstanding game on the operational air war in Vietnam. Ten years and several games later, he’s working on a series that has captured my imagination more than any of the rest – Wing Leader. The initial design work we’ve

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Designer Blogs

Triumph and Tragedy: The Clausewitz Game

I played my old AH Anzio game until I could barely read the counters, so Tom Oleson was an industry icon to me long before I ever started thinking about starting GMT Games. When I designed those first three games back in 1990, Rodger suggested I send free copies to a long list of industry

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Playtest Reports
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