Talon Tuesday Issue #11: Needing Bigger Guns

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #11: Needing Bigger Guns There are three weapon types for each race in Talon. This symmetry of design seemed appropriate when we first started, but as […]

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Designer Blogs

Silver Bayonet: The Game as History

Here’s a look at the scenarios in Silver Bayonet, and some of the history behind them. There are two kinds of scenarios in the game: Standard and Campaign. The Standard scenarios are smaller and, for the most part, cover some portion of the action which occurred during the campaign. The Campaign scenarios are larger and more involved, although

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Designer Blogs, Inside the Game as History

Talon Tuesday Issue #10: Empire War Report

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #10 Empire War is a strategic game mode in Talon that does not use the written scenarios. It’s going to get its own Talon Tues in

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Designer Blogs, Playtest Reports

Illustrated Example of Play #1: Anti-Tank Ditch Crossings and More

Historical Situation, Yom Kippur War – At 2 PM on October 6th 1973, the Syrian army and air force launched a massive assault on the Israeli occupied Golan Heights. Three Syrian infantry divisions, bolstered with an armored brigade, assembled close to the border. In the rear, two powerful armored divisions were ready to exploit any

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Designer Blogs, Examples of Play

Next War: India-Pakistan Design Notes – Air Forces, Part 1

In this article, Doug continues the orders of battle discussion by focusing on the air forces for the primary opponents and discusses the why of some of the decisions which were made. This is part one which details the air forces of the two protagonists, India and Pakistan. – Mitchell Land The Air Forces of NWIP, Part 1 The

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Designer Blogs

Talon Tuesday Issue #9: Terrain

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #9 We didn’t add terrain to Talon until about a year into the development cycle. The game offers enough interesting choices and the counters are large

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Designer Blogs

Storming the Heights, Design Notes

Storming the Heights is the latest entry to hit the GMT P500 from Consim Press. This release covers one of the first major battles of the Crimean War, the Battle of the Alma, fought on 20 September 1854. This game models in a highly-playable format the key elements of the battle — command control (lack of generalship),

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Consim Press, Designer Blogs

Talon Tuesday Issue #8: Under the Hood (Part 2)

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #8 A couple of weeks ago, we looked at the Weapon Sheet, which we used to objectively calculate a relative point value for each weapon.  That

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Designer Blogs

Next War: India-Pakistan Design Notes – The Armies

As a developer and co-designer, Doug’s been a tremendous help and force behind getting NWIP published. In this article, he profiles the orders of battle for the primary opponents and discusses the why behind some of the decisions we made. – Mitchell Land The Armies of NWIP Bringing the two main armies in ​Next War:

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Designer Blogs

Talon Tuesday Issue #7: From Afterburners to Addicted

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #7 Jim’s Under the Hood segment will continue next week.  In the meantime, here’s an article about Talon afterburners, which was the brain child of our

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Designer Blogs, Playtest Reports
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