Next War India-Pakistan: An After-Action Review

Pakistan started it. It was supposed to be a short, sharp push over the border into the disputed territory. Pakistan had prepared well, both militarily and diplomatically. Initially, the Islamic Republic of Pakistan (IROP) gained tactical surprise over the armed forces of the Republic of India (ROI). Diplomatically, Pakistan secured the support of the People’s […]

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Series Replay

Talon Tuesday Issue #19: The Newest Ship in the Fleet

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #19: The Newest Ship in the Fleet by K. Patrick “Shadowmeld” Barley One of the challenges we had to overcome in Talon was balancing fleet strength across

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Designer Blogs

An Informal Introduction to “Gallipoli 1915: Churchill’s Greatest Gamble”

The following summary is like a five minute run down of the rules from an experienced player. This won’t tell you everything, just enough to get you pushing counters and giving you the bones on which to hang the details.

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Designer Blogs

Talon Tuesday Issue #18: The Player Aid Cards

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #18: The Player Aid Cards One of the challenges of making a war game more accessible is trimming the number of tables.  STOPPING play to reference

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Designer Blogs

Talon Tuesday Issue #17: The Critical Damage Table

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #17: The Critical Damage Table Hull damage is serious business. If given the opportunity, you always want to deal damage directly to a ship’s hull. An

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Designer Blogs

MBT Command and Control Example of Play

Command and control is a common element of most tactical games for good reason. Force management is a necessity to properly model low scale combat where each counter represents just a single unit up to no more than a few, not to mention supporting infantry units. It basically comes down to who can do what

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Designer Blogs, Examples of Play

Talon Tuesday Issue #16: The Play Book

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #16: The Play Book As we’ve mentioned in previous posts, we wanted the Talon Rulebook to be thin and streamlined. This way, new players can pick

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Designer Blogs

If It’s Tuesday, This Must Be Belgium: Shunning the Schlieffen Plan in Fields of Despair

Part One For the past several months, I’ve been involved in the latest round of playtesting for Fields of Despair.  I’m playtesting with a couple of my regular wargaming buddies (Phil Mowatt and Dave Moseley) using VASSAL and Skype. After about 7 or 8 games, in which each of the short scenarios as well as a

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Designer Blogs, Playtest Reports

Talon Tuesday Issue #15: Lifetime Score

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #15: Lifetime Score The goal of most battles in Talon is control over that region of space.  This is expressed with our default victory condition: Last

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Designer Blogs

MBT Artillery Example of Play

Since it first arrived on the battlefield in the 12th Century, artillery has played an ever expanding role. This no less the case on the modern battlefield of 1987. Whether employed off-map or as on-map fire support, artillery assets are a major facet of MBT. In game terms, artillery comes in two flavors: individual on-map

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Designer Blogs, Examples of Play
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